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Description

This project includes the video sequencer, compositor, motion tracking, Libmv, audio and more.

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VFX & Video Roadmap

Recent Activity

Yesterday

Mirko Giannarelli (WeirdUnix) removed a watcher for VFX & Video: Mirko Giannarelli (WeirdUnix).
Wed, Apr 14, 5:58 PM

Tue, Apr 13

Germano Cavalcante (mano-wii) updated the summary of D6110: VSE UX: Make Speed Effect strips more user friendly..
Tue, Apr 13, 8:06 PM · User Interface, VFX & Video, Video Sequencer
Germano Cavalcante (mano-wii) updated the diff for D6110: VSE UX: Make Speed Effect strips more user friendly..
  • Fix versioning: The enum is not bitwise / Remove unused flags
  • Cleanup: Use ELEM macro
  • Cleanup: Rename New 'Sequence' membrers (speed_frame_number_fader -> speed_fader_frame_number and speed_length_fader -> speed_fader_length)
  • Cleanup: Use ELEM macro
Tue, Apr 13, 7:42 PM · User Interface, VFX & Video, Video Sequencer
Germano Cavalcante (mano-wii) commandeered D6110: VSE UX: Make Speed Effect strips more user friendly..
Tue, Apr 13, 7:42 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D6110: VSE UX: Make Speed Effect strips more user friendly..

As mentioned above, I've abandoned this patch, I'm out of time and motivation, so someone else will have to deal with incredible weak UI/UX.

Tue, Apr 13, 6:40 PM · User Interface, VFX & Video, Video Sequencer
Germano Cavalcante (mano-wii) updated the diff for D6110: VSE UX: Make Speed Effect strips more user friendly..
  • Rebase master
  • Cleanup: Clang-format / Remove trailing space / Deduplicate code
  • Versioning: 2.93.18 and Fixes
Tue, Apr 13, 6:31 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D6110: VSE UX: Make Speed Effect strips more user friendly..

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:12 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D7767: VSE: Add 'Ripple Delete' Operator.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:11 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D7768: VSE UI: Text Strip, new default values and use percentage and sliders.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:11 PM · VFX & Video, Video Sequencer, User Interface
Peter Fog (tintwotin) abandoned D7842: VSE: Add 'Fill Gaps'.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:11 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D9699: VSE: Expose Ripple, Snap and Scrub in the Select Tool Header.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:10 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D9829: VSE: Add 'Roll' and 'Slide' transform.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:10 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D10063: VSE: Add macros for "Mute & Lock Channels".

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:10 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D10074: VSE: Expose existing Transform Expand as a Select Tool toggle button..

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:09 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D10207: VSE: Fix invisible and reversed transitions.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:09 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D10297: VSE: Change handle to bracket shape and minor handle adjustments.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:09 PM · VFX & Video, User Interface, Video Sequencer
Peter Fog (tintwotin) abandoned D10317: VSE: Handle tweaks.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:08 PM · VFX & Video, Video Sequencer
Peter Fog (tintwotin) abandoned D10521: VSE UX: Give Multicam a more user friendly UI.
Tue, Apr 13, 1:08 PM · VFX & Video, User Interface, Video Sequencer
Peter Fog (tintwotin) abandoned D10503: VSE UI: rework "Frame Overlay" panel to make it more user friendly.
Tue, Apr 13, 1:08 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) added a comment to D10503: VSE UI: rework "Frame Overlay" panel to make it more user friendly.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:08 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) added a comment to D10503: VSE UI: rework "Frame Overlay" panel to make it more user friendly.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:07 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) added a comment to D10503: VSE UI: rework "Frame Overlay" panel to make it more user friendly.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:07 PM · User Interface, VFX & Video, Video Sequencer
Peter Fog (tintwotin) added a comment to D10521: VSE UX: Give Multicam a more user friendly UI.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:07 PM · VFX & Video, User Interface, Video Sequencer
Peter Fog (tintwotin) abandoned D10800: Color Management: Dreadful alternative hack to fix View Transform for the VSE in 2.93.

This patch didn't make it into 2.93. As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this patch for now.

Tue, Apr 13, 1:06 PM · VFX & Video, Rendering, Video Sequencer
Philipp Oeser (lichtwerk) closed D10963: Motion Tracking: setting Keyframe A & B was not updating UI indicators.
Tue, Apr 13, 9:50 AM · User Interface, Motion Tracking, VFX & Video
Philipp Oeser (lichtwerk) changed the status of T86456: Motion Tracking Keyframe A & B, relative not absolute. from Needs Triage to Needs Information from Developers.

First: the keyframe numbers do not reflect the "correct" frames, even though they work fine.
I am not quite sure if this really is a bug, but it definitely feels buggy. Maybe @Sergey Sharybin (sergey) Sharybin (sergey) can have a look?

Tue, Apr 13, 9:35 AM · Motion Tracking, VFX & Video, BF Blender
Sergey Sharybin (sergey) accepted D10963: Motion Tracking: setting Keyframe A & B was not updating UI indicators.
Tue, Apr 13, 9:32 AM · User Interface, Motion Tracking, VFX & Video
Philipp Oeser (lichtwerk) added projects to D10963: Motion Tracking: setting Keyframe A & B was not updating UI indicators: VFX & Video, Motion Tracking, User Interface.
Tue, Apr 13, 9:25 AM · User Interface, Motion Tracking, VFX & Video

Mon, Apr 12

Jeroen Bakker (jbakker) closed T87292: "File Output" node does not saves anything as Resolved.

Issue was related to T87252

Mon, Apr 12, 3:36 PM · Compositing, VFX & Video, BF Blender
Jeroen Bakker (jbakker) closed T50840: No motionblur on cornerpin node as Archived.

This is a feature request according the rules of the bug tracker.
For feature request please use the appropriate channels.

Mon, Apr 12, 3:31 PM · VFX & Video, Compositing, BF Blender
Joao Morgado (MrJomo) added a comment to T74491: Compositor improvement plan.

Looks like some work might be happening on the compositor (exciting!). I started collecting some ideas in a DevTalk thread a while ago, but unfortunately got busy and mostly abandoned it. It might be worth checking it out again.

Mon, Apr 12, 3:30 PM · VFX & Video, Compositing
Jeroen Bakker (jbakker) moved T74491: Compositor improvement plan from Backlog to Designs on the Compositing board.
Mon, Apr 12, 3:20 PM · VFX & Video, Compositing
Jeroen Bakker (jbakker) closed T74680: Incorrect mixing in Glare node as Resolved by committing rB95e010a22eb4: Fix T74680: Incorrect mixing in Glare node.
Mon, Apr 12, 2:42 PM · VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) closed T77023: blender either crashes immediately after rendering when using multiple denoise and file output nodes, or the output of random denoise nodes saved with the file output node are pure black. as Archived.

There is already a mutex guarding multiple calls to OIDN so there is no parallel execution going on. The compositor memory efficiency can be improved and is part of a T81650: New compositor system proposal
I wasn't able to reproduce the pink output or crash.

Mon, Apr 12, 2:29 PM · VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) moved T80562: Relative space from Backlog to Designs on the Compositing board.
Mon, Apr 12, 1:50 PM · VFX & Video, Compositing
Jeroen Bakker (jbakker) moved T87292: "File Output" node does not saves anything from Backlog to In Progress on the Compositing board.
Mon, Apr 12, 1:48 PM · Compositing, VFX & Video, BF Blender
Jeroen Bakker (jbakker) added a comment to T85717: Using viewernode as an image texture causes shader or compositor to fail intermittently.

@Philipp Oeser (lichtwerk) yes this is currently not supported and should be hidden.

Mon, Apr 12, 1:48 PM · Render & Cycles, VFX & Video, Rendering, Compositing, BF Blender
Jeroen Bakker (jbakker) merged task T85717: Using viewernode as an image texture causes shader or compositor to fail intermittently into T73182: Exclude 'Render Result' and 'Viewer' image types in the dropdown in certain contexts [Shader Editor, Compositor, UV Editor...].
Mon, Apr 12, 1:47 PM · Render & Cycles, VFX & Video, Rendering, Compositing, BF Blender
Jeroen Bakker (jbakker) moved T49944: Compositor - ID Mask Anti Aliasing not working from Backlog to Easy Tasks on the Compositing board.
Mon, Apr 12, 1:45 PM · Good First Issue, VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) added a project to T49944: Compositor - ID Mask Anti Aliasing not working: Good First Issue.

We currently have the AA node. From workflow point of view masks can be added and AA afterwards.
For more complex setups use Cryptomatte.

Mon, Apr 12, 1:43 PM · Good First Issue, VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) moved T81650: New compositor system proposal from Backlog to Designs on the Compositing board.
Mon, Apr 12, 1:31 PM · VFX & Video, Compositing
Jeroen Bakker (jbakker) moved T84815: Missing preview image in compositing file output node from Backlog to Easy Tasks on the Compositing board.
Mon, Apr 12, 1:30 PM · Good First Issue, VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) added a comment to T84815: Missing preview image in compositing file output node.

Hmm a bit of a one off issue.

Mon, Apr 12, 1:21 PM · Good First Issue, VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) closed T87252: 2.93 file output node broken with more than 4 inputs as Resolved by committing rB75642b4cfd65: Fix T87252: File output node broken with more than 4 inputs..
Mon, Apr 12, 10:14 AM · VFX & Video, Compositing, BF Blender
Philipp Oeser (lichtwerk) merged T87383: For some reasons file output node does not save file, when i want save cryptomattes at level 6 with object, material, asset check into T87252: 2.93 file output node broken with more than 4 inputs.
Mon, Apr 12, 9:43 AM · VFX & Video, Compositing, BF Blender
Vlad Kuzmin (Ssh4) added a comment to T82645: Tracking: unify data storage for camera intrinsics.

@Sergey Sharybin (sergey)
I still have feelings that we will stay forever on same point if will think only about usage but not type of data it can be.

Mon, Apr 12, 8:36 AM · VFX & Video, BF Blender, Motion Tracking

Fri, Apr 9

Jeroen Bakker (jbakker) added a comment to T87292: "File Output" node does not saves anything.

Ah I switched to EEVEE as I was working on a debug build. But somehow there are 5 input socket and the compositor connects them to 9 source.
Next week will look at all the exceptions that have been added for the file output node and see what is failing and what works.

Fri, Apr 9, 4:47 PM · Compositing, VFX & Video, BF Blender
Philipp Oeser (lichtwerk) added a comment to T87292: "File Output" node does not saves anything.

Seems to be unrelated. The issue is that the first connected socket determines the resolution of the output file. As this socket is not connected to anything it just doesn't save the image. Not sure why the mentioned commit is the cause, it seems to be always the case.

Fri, Apr 9, 4:33 PM · Compositing, VFX & Video, BF Blender
Jeroen Bakker (jbakker) added a revision to T87252: 2.93 file output node broken with more than 4 inputs: D10930: [WIP] Fix for T87252.
Fri, Apr 9, 4:32 PM · VFX & Video, Compositing, BF Blender
Jeroen Bakker (jbakker) added a revision to T87292: "File Output" node does not saves anything: D10930: [WIP] Fix for T87252.
Fri, Apr 9, 4:32 PM · Compositing, VFX & Video, BF Blender