Operating system: Windows 10
Graphics card: intel Iris 540
When exporting FBX, the Z Forward and Y Up options do not appear to work.
In 2.79, using the ascii exporter, we were able to change the Z Forward from "-Z forward" to "Z forward", this would invert the model on the Z axis.
in 2.8b, the model always stays the same (as if Z Forward is always set to -Z forward.
I have included a screenshot showing the results of the options in Unity
**Exact steps for others to reproduce the error**
Export an FBX file with "Z Forward" set to "-Z Forward".
Export the same FBX with "Z Forward" set to "Z Forward".
Import both files into Unity, and see that they are oriented the same.
Do the same with the Ascii Exporter in 2.79, and see that the are rotated on the Z Axis.