Broken: example: 2.79
when editing multiple key frames or multiple objects at once, blender shows only the values for the active element. w
When thee user types "0.5" ,, only the active object is receives the value and the rest of the selection is ignored.
This is counter intuitive and causes a lot of redundant work
Additionally, power users mayor animators from other systems will want to type in an expression to any value field forwith multiple objectss selected, i.e. selecting multiple objects with different scales and entering "*=0.5" would scale all the valueselected objects by half.
without this core feature of the value entry text UI, adjusting every across blender is that much slower.
**Exact steps for others to reproduce the error**
1: set 100 keyframes on something.
2: in the graph editor, select all keys, "a".
3: using "t" hotkey selecand set all keyframes toe interpolation to be elastic
4: using the properties sidebar "n", set all the selected keyframes to have the elastic amplitude set to 0.7of 0.5
problem: what should have been one operation now must be done in 300+ operations.
note how sore your wrist gets. ;)
typing "0.5" should set all the selected keyframes elastic amplitude to that value.
typing "0.7+=0.5" should setd add that value to all the selected keyframes to that value elastic amplitude.
typing "+=0.7*=0.5" should add that value tod multiply all the selected keyframes.
ames elastic amplitude values by half.