new depsgraph removes the grass in victor scene #51977

Closed
opened 2017-07-06 13:00:38 +02:00 by mathieu menuet · 11 comments

System Information
Win 7 x64, cpu and gpu render

Blender Version
Broken: f9963f2

Short description of error
all in title, enabling --enable-new-depsgraph make the grass to not render in the victor scene.

Exact steps for others to reproduce the error
start blender with --enable-new-depsgraph, open victor scene from benchmark pack, render: there is no grass. Do the same with old depsgraph, it renders coreectly.

**System Information** Win 7 x64, cpu and gpu render **Blender Version** Broken: f9963f2 **Short description of error** all in title, enabling --enable-new-depsgraph make the grass to not render in the victor scene. **Exact steps for others to reproduce the error** start blender with --enable-new-depsgraph, open victor scene from benchmark pack, render: there is no grass. Do the same with old depsgraph, it renders coreectly.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @bliblubli

Added subscriber: @bliblubli
Author
[victor_cpu simple2.blend](https://archive.blender.org/developer/F654510/victor_cpu_simple2.blend)

Added subscriber: @Sergey

Added subscriber: @Sergey
Sergey Sharybin self-assigned this 2017-07-07 14:19:16 +02:00

Developer note.

The issue is caused by new dependency graph not doing any extra updates tag when evaluating scene for newframe, while old dependency graph was tagging objects for update in various situations. One of such situations is tagging object for update on frame change when it has particle system (no matter enabled or disabled).

Now, in the file we've got situation, when object has Hair particle system which duplicates grass. This particle system is disabled in viewport.

What happens with old dependency graph:

  • Before rendering, ground object will have OB_DUPLI flag set to OFF, since there is nothing being duplicated.
  • Render engine will tag ground for update because it has particle system (happens in DAG_scene_update_flags),
  • Evaluation of scene will evaluate the object within render context, which will evaluate particle system which will set OB_DUPLI flag on ground object.
  • Cycles will see that object is a duplicator, and create grass.

What happens with new dependency graph:

  • Before rendering, ground object will have OB_DUPLI flag set to OFF, since there is nothing being duplicated.
  • Because nothing is dependent on time, no flush/tag happens
  • Cycles will NOT see that ground is a duplicator, because it was never yet evaluated for render context, meaning hair particle system did not set OB_DUPLI flag on the object.

Here is even smaller version of file untitled.blend

Developer note. The issue is caused by new dependency graph not doing any extra updates tag when evaluating scene for newframe, while old dependency graph was tagging objects for update in various situations. One of such situations is tagging object for update on frame change when it has particle system (no matter enabled or disabled). Now, in the file we've got situation, when object has Hair particle system which duplicates grass. This particle system is disabled in viewport. What happens with old dependency graph: - Before rendering, ground object will have `OB_DUPLI` flag set to OFF, since there is nothing being duplicated. - Render engine will tag ground for update because it has particle system (happens in `DAG_scene_update_flags`), - Evaluation of scene will evaluate the object within render context, which will evaluate particle system which will set `OB_DUPLI` flag on ground object. - Cycles will see that object is a duplicator, and create grass. What happens with new dependency graph: - Before rendering, ground object will have `OB_DUPLI` flag set to OFF, since there is nothing being duplicated. - Because nothing is dependent on time, no flush/tag happens - Cycles will NOT see that ground is a duplicator, because it was never yet evaluated for render context, meaning hair particle system did not set `OB_DUPLI` flag on the object. Here is even smaller version of file [untitled.blend](https://archive.blender.org/developer/F654637/untitled.blend)

This issue was referenced by 1e21778261

This issue was referenced by 1e217782617f3e57b989222995ce6b23e00e0eec

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

After further investigation, not only the hidden particle system is triggering problems. In old depsgraph, it the subdivision modifier is also hidden, the particle system is evaluated, but at the wrong place. Only solution is to manually make it visible in viewport and change something that triggers a new evaluation many times, until it updates (like setting the particle system on and off. In some case, it has to be done 3 or 4 time to really update the particles positions)

This is the correct render after the hack explained above
old depsgraph bug subdivision correct.png

This is the old depsgraph with modifiers evaluated in the wrong order
old depsgraph bug subdivision.png

This with new depsgraph enabled:
old depsgraph bug subdivision new depsgraph.png

bug part new depsgraph.blend

After further investigation, not only the hidden particle system is triggering problems. In old depsgraph, it the subdivision modifier is also hidden, the particle system is evaluated, but at the wrong place. Only solution is to manually make it visible in viewport and change something that triggers a new evaluation many times, until it updates (like setting the particle system on and off. In some case, it has to be done 3 or 4 time to really update the particles positions) This is the correct render after the hack explained above ![old depsgraph bug subdivision correct.png](https://archive.blender.org/developer/F654740/old_depsgraph_bug_subdivision_correct.png) This is the old depsgraph with modifiers evaluated in the wrong order ![old depsgraph bug subdivision.png](https://archive.blender.org/developer/F654741/old_depsgraph_bug_subdivision.png) This with new depsgraph enabled: ![old depsgraph bug subdivision new depsgraph.png](https://archive.blender.org/developer/F654742/old_depsgraph_bug_subdivision_new_depsgraph.png) [bug part new depsgraph.blend](https://archive.blender.org/developer/F654745/bug_part_new_depsgraph.blend)
Author

Changed status from 'Resolved' to: 'Open'

Changed status from 'Resolved' to: 'Open'
Author

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

opened new task instead https://developer.blender.org/T51997

opened new task instead https://developer.blender.org/T51997
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#51977
No description provided.