Fix T89624: Vertex painting causes mesh to flicker

The `ibo.lines_paint_mask` extractor doesn't have a callback to iterate
bmesh faces, this made `filter_into` ignore the extractor.
This commit is contained in:
Germano Cavalcante 2021-07-16 16:18:54 -03:00
parent e7b441a05c
commit 0793ced8ad
Notes: blender-bot 2023-02-14 08:39:23 +01:00
Referenced by issue #89624, Vertex painting causes mesh to flicker
Referenced by issue #89545, Weight / Vertex paint mode "Show Wireframe" is not working
1 changed files with 6 additions and 10 deletions

View File

@ -76,27 +76,23 @@ struct ExtractorRunData {
class ExtractorRunDatas : public Vector<ExtractorRunData> {
public:
void filter_into(ExtractorRunDatas &result, eMRIterType iter_type) const
void filter_into(ExtractorRunDatas &result, eMRIterType iter_type, const bool is_mesh) const
{
for (const ExtractorRunData &data : *this) {
const MeshExtract *extractor = data.extractor;
if ((iter_type & MR_ITER_LOOPTRI) && extractor->iter_looptri_bm) {
BLI_assert(extractor->iter_looptri_mesh);
if ((iter_type & MR_ITER_LOOPTRI) && *(&extractor->iter_looptri_bm + is_mesh)) {
result.append(data);
continue;
}
if ((iter_type & MR_ITER_POLY) && extractor->iter_poly_bm) {
BLI_assert(extractor->iter_poly_mesh);
if ((iter_type & MR_ITER_POLY) && *(&extractor->iter_poly_bm + is_mesh)) {
result.append(data);
continue;
}
if ((iter_type & MR_ITER_LEDGE) && extractor->iter_ledge_bm) {
BLI_assert(extractor->iter_ledge_mesh);
if ((iter_type & MR_ITER_LEDGE) && *(&extractor->iter_ledge_bm + is_mesh)) {
result.append(data);
continue;
}
if ((iter_type & MR_ITER_LVERT) && extractor->iter_lvert_bm) {
BLI_assert(extractor->iter_lvert_mesh);
if ((iter_type & MR_ITER_LVERT) && *(&extractor->iter_lvert_bm + is_mesh)) {
result.append(data);
continue;
}
@ -427,7 +423,7 @@ BLI_INLINE void extract_task_range_run_iter(const MeshRenderData *mr,
return;
}
extractors->filter_into(range_data.extractors, iter_type);
extractors->filter_into(range_data.extractors, iter_type, is_mesh);
BLI_task_parallel_range(0, stop, &range_data, func, settings);
}