Fix T90847: snap to face of Add Primitive tool not working in edit mode
BVHTree was being created but not balanced. Error introduced in {rBfcc844f8fbd0}.
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blender-bot
2023-02-14 08:10:10 +01:00
Referenced by issue #90847, Add cube/cone/etc. surface snapping is broken in edit mode
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@ -1254,11 +1254,10 @@ BVHTree *bvhtree_from_editmesh_looptri_ex(BVHTreeFromEditMesh *data,
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bool in_cache = bvhcache_find(
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bvh_cache_p, bvh_cache_type, &tree, &lock_started, mesh_eval_mutex);
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BVHCache *bvh_cache = *bvh_cache_p;
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bvhtree_balance(tree, true);
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if (in_cache == false) {
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tree = bvhtree_from_editmesh_looptri_create_tree(
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epsilon, tree_type, axis, em, looptri_mask, looptri_num_active);
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bvhtree_balance(tree, true);
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/* Save on cache for later use */
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// printf("BVHTree built and saved on cache\n");
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