Add an option to mesh.calc_tessface() to get rid of polygons and loops
The purpose of this change is to add extra possibility to render engines and export scripts to reduce peak memory footprint during their operation. This new argument should be used with care since it'll leave mesh in not really compatible with blender format, but it's ok to be used on temp meshes. Unfortunately, it's hard to get scene where it'll show huge benefit because in my tests with cycles peak memory is reached in MEM_printmemlist_stats(). However, in the file with sintel dragon it gives around 1gig of memory benefit after removing the polys which would allow other heavy to compute stuff such as hair (or even pointiness calculation) to not be a peak memory usage. In any case, this change is nice to have IMO, and only means more parts of scene export code should be optimized memory-wise. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1125
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@ -47,7 +47,7 @@ static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL:
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if (me.use_auto_smooth()) {
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me.calc_normals_split();
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}
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me.calc_tessface();
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me.calc_tessface(true);
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}
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return me;
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}
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@ -256,7 +256,7 @@ void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int cou
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void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count);
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void ED_mesh_calc_tessface(struct Mesh *mesh);
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void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly);
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void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface);
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void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name);
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@ -1235,7 +1235,7 @@ void ED_mesh_polys_add(Mesh *mesh, ReportList *reports, int count)
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mesh_add_polys(mesh, count);
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}
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void ED_mesh_calc_tessface(Mesh *mesh)
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void ED_mesh_calc_tessface(Mesh *mesh, bool free_mpoly)
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{
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if (mesh->edit_btmesh) {
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BKE_editmesh_tessface_calc(mesh->edit_btmesh);
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@ -1243,6 +1243,17 @@ void ED_mesh_calc_tessface(Mesh *mesh)
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else {
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BKE_mesh_tessface_calc(mesh);
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}
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if (free_mpoly) {
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CustomData_free(&mesh->ldata, mesh->totloop);
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CustomData_free(&mesh->pdata, mesh->totpoly);
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mesh->totloop = 0;
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mesh->totpoly = 0;
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mesh->mloop = NULL;
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mesh->mloopcol = NULL;
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mesh->mloopuv = NULL;
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mesh->mpoly = NULL;
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mesh->mtpoly = NULL;
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}
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}
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void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail,
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@ -141,6 +141,11 @@ static void rna_Mesh_free_tangents(Mesh *mesh)
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CustomData_free_layers(&mesh->ldata, CD_MLOOPTANGENT, mesh->totloop);
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}
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static void rna_Mesh_calc_tessface(Mesh *mesh, int free_mpoly)
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{
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ED_mesh_calc_tessface(mesh, free_mpoly != 0);
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}
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static void rna_Mesh_calc_smooth_groups(Mesh *mesh, int use_bitflags, int *r_poly_group_len,
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int **r_poly_group, int *r_group_total)
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{
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@ -269,8 +274,12 @@ void RNA_api_mesh(StructRNA *srna)
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func = RNA_def_function(srna, "free_tangents", "rna_Mesh_free_tangents");
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RNA_def_function_ui_description(func, "Free tangents");
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func = RNA_def_function(srna, "calc_tessface", "ED_mesh_calc_tessface");
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func = RNA_def_function(srna, "calc_tessface", "rna_Mesh_calc_tessface");
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RNA_def_function_ui_description(func, "Calculate face tessellation (supports editmode too)");
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RNA_def_boolean(func, "free_mpoly", 0, "Free MPoly", "Free data used by polygons and loops. "
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"WARNING: This destructive operation removes regular faces, "
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"only used on temporary mesh data-blocks to reduce memory footprint of render "
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"engines and export scripts.");
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func = RNA_def_function(srna, "calc_smooth_groups", "rna_Mesh_calc_smooth_groups");
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RNA_def_function_ui_description(func, "Calculate smooth groups from sharp edges");
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@ -673,7 +673,7 @@ int collada_export(struct Scene *sce,
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BC_export_transformation_type export_transformation_type,
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int open_sim) RET_ZERO
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void ED_mesh_calc_tessface(struct Mesh *mesh) RET_NONE
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void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly) RET_NONE
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/* bpy/python internal api */
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void operator_wrapper(struct wmOperatorType *ot, void *userdata) RET_NONE
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