Fix T49657: Audio backend "Jack" should be named "JACK".
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blender-bot
2023-02-14 07:30:24 +01:00
Referenced by issue #49657, Audio backend "Jack" should be named "JACK"
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@ -865,7 +865,7 @@ char **BKE_sound_get_device_names(void)
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audio_device_names = AUD_getDeviceNames();
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#else
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static const char *names[] = {
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"Null", "SDL", "OpenAL", "Jack", NULL
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"Null", "SDL", "OpenAL", "JACK", NULL
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};
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audio_device_names = (char **)names;
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#endif
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@ -83,7 +83,7 @@ static EnumPropertyItem audio_device_items[] = {
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{2, "OPENAL", 0, "OpenAL", "OpenAL device - supports 3D audio, recommended for game engine usage"},
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#endif
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#ifdef WITH_JACK
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{3, "JACK", 0, "Jack", "JACK - Audio Connection Kit, recommended for pro audio users"},
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{3, "JACK", 0, "JACK", "JACK Audio Connection Kit, recommended for pro audio users"},
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#endif
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{0, NULL, 0, NULL, NULL}
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};
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