Fix T46144: blender internal face texture color wrong in raytraced reflection.
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@ -736,6 +736,7 @@ static void traceray(ShadeInput *origshi, ShadeResult *origshr, short depth, con
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//shi.sample= 0; // memset above, so don't need this
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shi.xs= origshi->xs;
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shi.ys= origshi->ys;
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shi.do_manage= origshi->do_manage;
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shi.lay= origshi->lay;
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shi.passflag= SCE_PASS_COMBINED; /* result of tracing needs no pass info */
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shi.combinedflag= 0xFFFFFF; /* ray trace does all options */
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@ -1622,6 +1623,7 @@ static void ray_trace_shadow_tra(Isect *is, ShadeInput *origshi, int depth, int
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shi.xs= origshi->xs;
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shi.ys= origshi->ys;
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shi.do_manage= origshi->do_manage;
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shi.lay= origshi->lay;
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shi.nodes= origshi->nodes;
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