Fix bad allocation in mask sculpt gestures
Reviewed By: sergey Differential Revision: https://developer.blender.org/D8886
This commit is contained in:
parent
39de0b79fd
commit
459fd1814c
|
@ -712,7 +712,7 @@ static void sculpt_gesture_mask_end(bContext *C, SculptGestureContext *sgcontext
|
|||
|
||||
static void sculpt_gesture_init_mask_properties(SculptGestureContext *sgcontext, wmOperator *op)
|
||||
{
|
||||
sgcontext->operation = MEM_callocN(sizeof(SculptGestureFaceSetOperation), "Mask Operation");
|
||||
sgcontext->operation = MEM_callocN(sizeof(SculptGestureMaskOperation), "Mask Operation");
|
||||
|
||||
SculptGestureMaskOperation *mask_operation = (SculptGestureMaskOperation *)sgcontext->operation;
|
||||
|
||||
|
|
Loading…
Reference in New Issue