Fix incorrect strip position if pitch was animated

Commit 302b04a5a3 introduced new retiming system, that unified sound
pitch animation with strip speed control. Because sound playback is
handled in different way, this did not work as expected and old files
were broken. In addition animation was not copied to new property.

Revert length position and offset handling for sound strips so their
position does not change and remap fcurves to new `speed_factor`
property.
This commit is contained in:
Richard Antalik 2022-06-30 18:26:14 +02:00
parent 79fe27b976
commit 66de653784
3 changed files with 61 additions and 28 deletions

View File

@ -595,6 +595,39 @@ static bNodeTree *add_realize_node_tree(Main *bmain)
return node_tree;
}
static void seq_speed_factor_fix_rna_path(Sequence *seq, ListBase *fcurves)
{
char name_esc[(sizeof(seq->name) - 2) * 2];
BLI_str_escape(name_esc, seq->name + 2, sizeof(name_esc));
char *path = BLI_sprintfN("sequence_editor.sequences_all[\"%s\"].pitch", name_esc);
FCurve *fcu = BKE_fcurve_find(&fcurves, path, 0);
if (fcu != NULL) {
MEM_freeN(fcu->rna_path);
fcu->rna_path = BLI_sprintfN("sequence_editor.sequences_all[\"%s\"].speed_factor", name_esc);
}
MEM_freeN(path);
}
static bool seq_speed_factor_set(Sequence *seq, void *user_data)
{
const Scene *scene = user_data;
if (seq->type == SEQ_TYPE_SOUND_RAM) {
/* Move `pitch` animation to `speed_factor` */
if (scene->adt && scene->adt->action) {
seq_speed_factor_fix_rna_path(seq, &scene->adt->action->curves);
}
if (scene->adt && !BLI_listbase_is_empty(&scene->adt->drivers)) {
seq_speed_factor_fix_rna_path(seq, &scene->adt->drivers);
}
seq->speed_factor = seq->pitch;
}
else {
seq->speed_factor = 1.0f;
}
return true;
}
void do_versions_after_linking_300(Main *bmain, ReportList *UNUSED(reports))
{
if (MAIN_VERSION_ATLEAST(bmain, 300, 0) && !MAIN_VERSION_ATLEAST(bmain, 300, 1)) {
@ -819,6 +852,17 @@ void do_versions_after_linking_300(Main *bmain, ReportList *UNUSED(reports))
}
}
}
if (!MAIN_VERSION_ATLEAST(bmain, 303, 5)) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
Editing *ed = SEQ_editing_get(scene);
if (ed == NULL) {
continue;
}
SEQ_for_each_callback(&ed->seqbase, seq_speed_factor_set, scene);
}
}
/**
* Versioning code until next subversion bump goes here.
*
@ -1235,17 +1279,6 @@ static bool version_merge_still_offsets(Sequence *seq, void *UNUSED(user_data))
return true;
}
static bool seq_speed_factor_set(Sequence *seq, void *UNUSED(user_data))
{
if (seq->type == SEQ_TYPE_SOUND_RAM) {
seq->speed_factor = seq->pitch;
}
else {
seq->speed_factor = 1.0f;
}
return true;
}
/* Those `version_liboverride_rnacollections_*` functions mimic the old, pre-3.0 code to find
* anchor and source items in the given list of modifiers, constraints etc., using only the
* `subitem_local` data of the override property operation.
@ -3223,14 +3256,6 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
Editing *ed = SEQ_editing_get(scene);
if (ed == NULL) {
continue;
}
SEQ_for_each_callback(&ed->seqbase, seq_speed_factor_set, NULL);
}
}
/**
* Versioning code until next subversion bump goes here.

View File

@ -2331,7 +2331,6 @@ static void rna_def_speed_factor(StructRNA *srna)
RNA_def_property_float_default(prop, 1.0f);
RNA_def_property_range(prop, 0.1f, FLT_MAX);
RNA_def_property_ui_range(prop, 1.0f, 100.0f, 10.0, 3);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
RNA_def_property_ui_text(prop, "Speed Factor", "Multiply playback speed");
RNA_def_property_float_funcs(
prop, NULL, "rna_Sequence_speed_factor_set", NULL); /* overlap test */

View File

@ -437,15 +437,20 @@ bool SEQ_time_strip_intersects_frame(const Scene *scene,
void SEQ_time_speed_factor_set(const Scene *scene, Sequence *seq, const float speed_factor)
{
const float left_handle_frame = SEQ_time_left_handle_frame_get(scene, seq);
const float unity_start_offset = seq->startofs * seq->speed_factor;
const float unity_end_offset = seq->endofs * seq->speed_factor;
/* Left handle is pivot point for content scaling - it must always show same frame. */
seq->speed_factor = speed_factor;
seq->startofs = unity_start_offset / speed_factor;
seq->start = left_handle_frame - seq->startofs;
seq->endofs = unity_end_offset / speed_factor;
if (seq->type == SEQ_TYPE_SOUND_RAM) {
seq->speed_factor = speed_factor;
}
else {
const float left_handle_frame = SEQ_time_left_handle_frame_get(scene, seq);
const float unity_start_offset = seq->startofs * seq->speed_factor;
const float unity_end_offset = seq->endofs * seq->speed_factor;
/* Left handle is pivot point for content scaling - it must always show same frame. */
seq->speed_factor = speed_factor;
seq->startofs = unity_start_offset / speed_factor;
seq->start = left_handle_frame - seq->startofs;
seq->endofs = unity_end_offset / speed_factor;
}
SEQ_time_update_meta_strip_range(scene, seq_sequence_lookup_meta_by_seq(scene, seq));
seq_time_update_effects_strip_range(scene, seq_sequence_lookup_effects_by_seq(scene, seq));
@ -471,6 +476,10 @@ bool SEQ_time_has_still_frames(const Scene *scene, const Sequence *seq)
* factor */
int SEQ_time_strip_length_get(const Scene *scene, const Sequence *seq)
{
if (seq->type == SEQ_TYPE_SOUND_RAM) {
return seq->len;
}
return seq->len / seq_time_playback_rate_factor_get(scene, seq);
}