Fix T64120: Dynamic Paint Doesn't Recalculate Normals with Smooth Shading.
For wome reason, tag to mark normals as needing recompute was commented out instead of updated to new system, during conversion of DynaPaint code for 2.8 new evaluation stack... Trivial fix.
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blender-bot
2023-06-26 11:58:59 +02:00
Referenced by issue #64120, Dynamic Paint Doesn't Recalculate Normals with Smooth Shading
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@ -2066,7 +2066,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
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}
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if (update_normals) {
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// result->dirty |= DM_DIRTY_NORMALS;
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result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
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}
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}
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/* make a copy of mesh to use as brush data */
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