Fix T51537: Light passes are summed twice for split kernel since denoise commit
Denoise commit introduced kernel_write_result() which saves light passes, so no need to call both kernel_write_result() and kernel_write_light_passes() from the split kernel. Weirdly enough. kernel_write_result() does not take care about debug passes.
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blender-bot
2023-02-14 08:28:46 +01:00
Referenced by issue #51537, Cycles Ambient Occlusion (AO) render pass produces different results depending on rendering device
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@ -111,7 +111,6 @@ ccl_device void kernel_buffer_update(KernelGlobals *kg,
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buffer += (kernel_split_params.offset + pixel_x + pixel_y*stride) * kernel_data.film.pass_stride;
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if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) {
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kernel_write_light_passes(kg, buffer, L, sample);
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#ifdef __KERNEL_DEBUG__
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kernel_write_debug_passes(kg, buffer, state, debug_data, sample);
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#endif
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