Enable material transparency when its alpha is below 1.0.
Differential Revision: https://developer.blender.org/D1934
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@ -21,7 +21,7 @@
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bl_info = {
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier",
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"version": (3, 7, 2),
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"version": (3, 7, 3),
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"blender": (2, 77, 0),
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions",
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@ -1305,6 +1305,9 @@ def blen_read_material(fbx_tmpl, fbx_obj, settings):
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ma.diffuse_color = ma_diff
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ma.specular_color = ma_spec
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ma.alpha = ma_alpha
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if ma_alpha < 1.0:
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ma.use_transparency = True
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ma.transparency_method = 'RAYTRACE'
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ma.specular_intensity = ma_spec_intensity
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ma.specular_hardness = ma_spec_hardness * 5.10 + 1.0
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