Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"
This reverts commit f9e994d0f4
.
And fixes T85227.
That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
This commit is contained in:
parent
036b65d778
commit
acc662ea5a
Notes:
blender-bot
2023-02-13 20:24:59 +01:00
Referenced by issue #85227, Align to Transform Orientation Not Working Referenced by issue #83216, Potential candidates for corrective releases Referenced by issue #83092, Rotate with "R" key or using bpy.ops.transform.rotate produces inverted rotation. Effects Object, Mesh Edit and Pose Mode
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@ -1336,7 +1336,7 @@ void drawDial3d(const TransInfo *t)
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}
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else {
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axis_idx = MAN_AXIS_ROT_C;
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negate_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]);
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copy_v3_v3(mat_basis[2], t->spacemtx[t->orient_axis]);
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scale *= 1.2f;
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line_with -= 1.0f;
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}
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@ -1384,7 +1384,7 @@ void drawDial3d(const TransInfo *t)
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false,
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&(struct Dial3dParams){
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.draw_options = ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_VALUE,
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.angle_delta = t->values_final[0],
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.angle_delta = t->values[0],
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.angle_increment = increment,
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});
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@ -56,12 +56,12 @@ static void initShear_mouseInputMode(TransInfo *t)
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/* Needed for axis aligned view gizmo. */
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if (t->orient[t->orient_curr].type == V3D_ORIENT_VIEW) {
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if (t->orient_axis_ortho == 0) {
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if (t->center2d[1] < t->mouse.imval[1]) {
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if (t->center2d[1] > t->mouse.imval[1]) {
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dir_flip = !dir_flip;
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}
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}
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else if (t->orient_axis_ortho == 1) {
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if (t->center2d[0] < t->mouse.imval[0]) {
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if (t->center2d[0] > t->mouse.imval[0]) {
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dir_flip = !dir_flip;
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}
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}
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@ -561,7 +561,6 @@ short ED_transform_calc_orientation_from_type_ex(const bContext *C,
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if (rv3d != NULL) {
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copy_m3_m4(r_mat, rv3d->viewinv);
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normalize_m3(r_mat);
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negate_v3(r_mat[2]);
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}
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else {
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unit_m3(r_mat);
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