EEVEE: Principle BSDF: Use multi-scatter switch for the glass variant
This avoid strange discrepency between the general purpose variant and the specialized glass variant which did not have a way to turn multi-scatter off.
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Notes:
blender-bot
2023-02-13 23:29:42 +01:00
Referenced by issue #81820, difference in rendering of alpha material between 2.90 and 2.91 (Eevee) Referenced by issue #80522, New Boolean Exact fails with operand that has intersecting elements Referenced by issue #73793, Walk navigation crosshair gets hidden behind objects
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@ -450,7 +450,7 @@ void node_bsdf_principled_glass(vec4 base_color,
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eevee_closure_glass(N,
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vec3(1.0),
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vec3(1.0),
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vec3((use_multiscatter != 0.0) ? 1.0 : -1.0),
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int(ssr_id),
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roughness,
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1.0,
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