Fix T41191: Custom Loop Normals Viewport shading not updating when set from py script
Missing update tagging... Safe for 2.74.
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blender-bot
2023-02-14 10:17:46 +01:00
Referenced by issue #44191, Custom Loop Normals Viewport shading not updating Referenced by issue #41191, Face snapping doesn't work properly
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@ -170,6 +170,8 @@ static void rna_Mesh_normals_split_custom_set(Mesh *mesh, ReportList *reports, i
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}
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rna_Mesh_normals_split_custom_do(mesh, loopnors, false);
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DAG_id_tag_update(&mesh->id, 0);
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}
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static void rna_Mesh_normals_split_custom_set_from_vertices(
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@ -186,6 +188,8 @@ static void rna_Mesh_normals_split_custom_set_from_vertices(
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}
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rna_Mesh_normals_split_custom_do(mesh, vertnors, true);
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DAG_id_tag_update(&mesh->id, 0);
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}
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static void rna_Mesh_transform(Mesh *mesh, float *mat, int shape_keys)
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