Cleanup: Always assign num_samples, there is no need for this special define.

This commit is contained in:
Thomas Dinges 2014-07-10 01:43:53 +02:00
parent b2e9fffc3d
commit dda60dd261
2 changed files with 0 additions and 5 deletions

View File

@ -34,7 +34,6 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
/* init path state */
path_state_init(kg, &state, &rng, sample);
state.num_samples = kernel_data.integrator.aa_samples;
/* evaluate surface shader */
float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);

View File

@ -22,11 +22,7 @@ ccl_device_inline void path_state_init(KernelGlobals *kg, PathState *state, RNG
state->rng_offset = PRNG_BASE_NUM;
state->sample = sample;
#ifdef __CMJ__
state->num_samples = kernel_data.integrator.aa_samples;
#else
state->num_samples = 0;
#endif
state->bounce = 0;
state->diffuse_bounce = 0;