Cleanup: Always assign num_samples, there is no need for this special define.
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@ -34,7 +34,6 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
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/* init path state */
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path_state_init(kg, &state, &rng, sample);
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state.num_samples = kernel_data.integrator.aa_samples;
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/* evaluate surface shader */
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float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
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@ -22,11 +22,7 @@ ccl_device_inline void path_state_init(KernelGlobals *kg, PathState *state, RNG
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state->rng_offset = PRNG_BASE_NUM;
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state->sample = sample;
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#ifdef __CMJ__
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state->num_samples = kernel_data.integrator.aa_samples;
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#else
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state->num_samples = 0;
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#endif
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state->bounce = 0;
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state->diffuse_bounce = 0;
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