GPUTexture: Refactor of texture creation & new feature

- Texture creation now requires explicit data type.
- GPU_texture_add_mipmap enable explicit mipmap upload.
- GPU_texture_get_mipmap_size can be used to get the size of a mipmap level
  of an existing GPUTexture
- GPU_texture_read let you read back data from a gpu texture.
This commit is contained in:
Clément Foucault 2018-07-10 13:17:32 +02:00
parent 785159e6e4
commit dfd192ce41
4 changed files with 384 additions and 159 deletions

View File

@ -239,7 +239,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
}
unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, (const float *)pixels, error);
GPUTexture *tex = GPU_texture_create_nD(gc->p2_width, gc->p2_height, 0, 2, pixels, GPU_R8, GPU_DATA_UNSIGNED_BYTE, 0, false, error);
MEM_freeN(pixels);
gc->textures[gc->texture_current] = tex;
GPU_texture_bind(tex, 0);
@ -476,7 +476,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
BLI_assert(g->height > 0);
}
GPU_texture_update_sub(g->tex, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
GPU_texture_update_sub(g->tex, GPU_DATA_UNSIGNED_BYTE, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);

View File

@ -239,8 +239,8 @@ static void studiolight_create_equirectangular_radiance_gputexture(StudioLight *
offset3 += 3;
offset4 += 4;
}
sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(
ibuf->x, ibuf->y, GPU_R11F_G11F_B10F, sl->gpu_matcap_3components, error);
sl->equirectangular_radiance_gputexture = GPU_texture_create_nD(
ibuf->x, ibuf->y, 0, 2, sl->gpu_matcap_3components, GPU_R11F_G11F_B10F, GPU_DATA_FLOAT, 0, false, error);
}
else {
sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(

View File

@ -144,8 +144,23 @@ typedef enum GPUTextureFormat {
GPU_DEPTH_COMPONENT16,
} GPUTextureFormat;
typedef enum GPUDataFormat {
GPU_DATA_FLOAT,
GPU_DATA_INT,
GPU_DATA_UNSIGNED_INT,
GPU_DATA_UNSIGNED_BYTE,
GPU_DATA_UNSIGNED_INT_24_8,
GPU_DATA_10_11_11_REV,
} GPUDataFormat;
unsigned int GPU_texture_memory_usage_get(void);
/* TODO make it static function again. (create function with GPUDataFormat exposed) */
GPUTexture *GPU_texture_create_nD(
int w, int h, int d, int n, const void *pixels,
GPUTextureFormat tex_format, GPUDataFormat gpu_data_format, int samples,
const bool can_rescale, char err_out[256]);
GPUTexture *GPU_texture_create_1D(
int w, GPUTextureFormat data_type, const float *pixels, char err_out[256]);
GPUTexture *GPU_texture_create_2D(
@ -168,11 +183,15 @@ GPUTexture *GPU_texture_from_blender(
struct Image *ima, struct ImageUser *iuser, int textarget, bool is_data, double time);
GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
void GPU_texture_update(GPUTexture *tex, const void *pixels);
void GPU_texture_add_mipmap(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl, const void *pixels);
void GPU_texture_update(GPUTexture *tex, GPUDataFormat data_format, const void *pixels);
void GPU_texture_update_sub(
GPUTexture *tex, const void *pixels,
GPUTexture *tex, GPUDataFormat gpu_data_format, const void *pixels,
int offset_x, int offset_y, int offset_z, int width, int height, int depth);
void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl);
void GPU_invalid_tex_init(void);
void GPU_invalid_tex_bind(int mode);
void GPU_invalid_tex_free(void);
@ -202,6 +221,7 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, struct GPUFrameBuffer *fb);
int GPU_texture_target(const GPUTexture *tex);
int GPU_texture_width(const GPUTexture *tex);
int GPU_texture_height(const GPUTexture *tex);
int GPU_texture_layers(const GPUTexture *tex);
GPUTextureFormat GPU_texture_format(const GPUTexture *tex);
int GPU_texture_samples(const GPUTexture *tex);
bool GPU_texture_cube(const GPUTexture *tex);
@ -210,6 +230,8 @@ bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
int GPU_texture_opengl_bindcode(const GPUTexture *tex);
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size);
#ifdef __cplusplus
}
#endif

View File

@ -134,73 +134,159 @@ unsigned int GPU_texture_memory_usage_get(void)
/* -------------------------------- */
static GLenum gpu_texture_get_format(
int components, GPUTextureFormat data_type,
GLenum *format, GLenum *data_format, GPUTextureFormatFlag *format_flag, unsigned int *bytesize)
static int gpu_get_component_count(GPUTextureFormat format)
{
switch (format) {
case GPU_RGBA8:
case GPU_RGBA16F:
case GPU_RGBA16:
case GPU_RGBA32F:
return 4;
case GPU_RGB16F:
case GPU_R11F_G11F_B10F:
return 3;
case GPU_RG8:
case GPU_RG16:
case GPU_RG16F:
case GPU_RG16I:
case GPU_RG16UI:
case GPU_RG32F:
return 2;
default:
return 1;
}
}
/* Definitely not complete, edit according to the gl specification. */
static void gpu_validate_data_format(GPUTextureFormat tex_format, GPUDataFormat data_format)
{
if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
GPU_DEPTH_COMPONENT16,
GPU_DEPTH_COMPONENT32F))
{
BLI_assert(data_format == GPU_DATA_FLOAT);
}
else if (tex_format == GPU_DEPTH24_STENCIL8) {
BLI_assert(data_format == GPU_DATA_UNSIGNED_INT_24_8);
}
else {
/* Integer formats */
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
BLI_assert(data_format == GPU_DATA_UNSIGNED_INT);
}
else {
BLI_assert(data_format == GPU_DATA_INT);
}
}
/* Byte formats */
else if (ELEM(tex_format, GPU_R8, GPU_RG8, GPU_RGBA8)) {
BLI_assert(ELEM(data_format, GPU_DATA_UNSIGNED_BYTE, GPU_DATA_FLOAT));
}
/* Special case */
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
BLI_assert(ELEM(data_format, GPU_DATA_10_11_11_REV, GPU_DATA_FLOAT));
}
/* Float formats */
else {
BLI_assert(ELEM(data_format, GPU_DATA_FLOAT));
}
}
}
static GPUDataFormat gpu_get_data_format_from_tex_format(GPUTextureFormat tex_format)
{
if (ELEM(tex_format, GPU_DEPTH_COMPONENT24,
GPU_DEPTH_COMPONENT16,
GPU_DEPTH_COMPONENT32F))
{
return GPU_DATA_FLOAT;
}
else if (tex_format == GPU_DEPTH24_STENCIL8) {
return GPU_DATA_UNSIGNED_INT_24_8;
}
else {
/* Integer formats */
if (ELEM(tex_format, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
if (ELEM(tex_format, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
return GPU_DATA_UNSIGNED_INT;
}
else {
return GPU_DATA_INT;
}
}
/* Byte formats */
else if (ELEM(tex_format, GPU_R8)) {
return GPU_DATA_UNSIGNED_BYTE;
}
/* Special case */
else if (ELEM(tex_format, GPU_R11F_G11F_B10F)) {
return GPU_DATA_10_11_11_REV;
}
else {
return GPU_DATA_FLOAT;
}
}
}
/* Definitely not complete, edit according to the gl specification. */
static GLenum gpu_get_gl_dataformat(GPUTextureFormat data_type, GPUTextureFormatFlag *format_flag)
{
if (ELEM(data_type, GPU_DEPTH_COMPONENT24,
GPU_DEPTH_COMPONENT16,
GPU_DEPTH_COMPONENT32F))
{
*format_flag |= GPU_FORMAT_DEPTH;
*data_format = GL_FLOAT;
*format = GL_DEPTH_COMPONENT;
return GL_DEPTH_COMPONENT;
}
else if (data_type == GPU_DEPTH24_STENCIL8) {
*format_flag |= GPU_FORMAT_DEPTH | GPU_FORMAT_STENCIL;
*data_format = GL_UNSIGNED_INT_24_8;
*format = GL_DEPTH_STENCIL;
return GL_DEPTH_STENCIL;
}
else {
/* Integer formats */
if (ELEM(data_type, GPU_RG16I, GPU_R16I, GPU_RG16UI, GPU_R16UI, GPU_R32UI)) {
if (ELEM(data_type, GPU_R16UI, GPU_RG16UI, GPU_R32UI)) {
*data_format = GL_UNSIGNED_INT;
}
else {
*data_format = GL_INT;
}
*format_flag |= GPU_FORMAT_INTEGER;
switch (components) {
case 1: *format = GL_RED_INTEGER; break;
case 2: *format = GL_RG_INTEGER; break;
case 3: *format = GL_RGB_INTEGER; break;
case 4: *format = GL_RGBA_INTEGER; break;
default: break;
switch (gpu_get_component_count(data_type)) {
case 1: return GL_RED_INTEGER; break;
case 2: return GL_RG_INTEGER; break;
case 3: return GL_RGB_INTEGER; break;
case 4: return GL_RGBA_INTEGER; break;
}
}
else if (ELEM(data_type, GPU_R8)) {
*data_format = GL_UNSIGNED_BYTE;
*format = GL_RED;
*format_flag |= GPU_FORMAT_FLOAT;
return GL_RED;
}
else {
*data_format = GL_FLOAT;
*format_flag |= GPU_FORMAT_FLOAT;
switch (components) {
case 1: *format = GL_RED; break;
case 2: *format = GL_RG; break;
case 3: *format = GL_RGB; break;
case 4: *format = GL_RGBA; break;
default: break;
switch (gpu_get_component_count(data_type)) {
case 1: return GL_RED; break;
case 2: return GL_RG; break;
case 3: return GL_RGB; break;
case 4: return GL_RGBA; break;
}
}
}
BLI_assert(0);
*format_flag |= GPU_FORMAT_FLOAT;
return GL_RGBA;
}
static unsigned int gpu_get_bytesize(GPUTextureFormat data_type)
{
switch (data_type) {
case GPU_RGBA32F:
*bytesize = 32;
break;
return 32;
case GPU_RG32F:
case GPU_RGBA16F:
case GPU_RGBA16:
*bytesize = 16;
break;
return 16;
case GPU_RGB16F:
*bytesize = 12;
break;
return 12;
case GPU_RG16F:
case GPU_RG16I:
case GPU_RG16UI:
@ -212,28 +298,28 @@ static GLenum gpu_texture_get_format(
case GPU_R32F:
case GPU_R32UI:
case GPU_R32I:
*bytesize = 4;
break;
return 4;
case GPU_DEPTH_COMPONENT24:
*bytesize = 3;
break;
return 3;
case GPU_DEPTH_COMPONENT16:
case GPU_R16F:
case GPU_R16UI:
case GPU_R16I:
case GPU_RG8:
*bytesize = 2;
break;
return 2;
case GPU_R8:
*bytesize = 1;
break;
return 1;
default:
*bytesize = 0;
break;
BLI_assert(!"Texture format incorrect or unsupported\n");
return 0;
}
}
static GLenum gpu_get_gl_internalformat(GPUTextureFormat format)
{
/* You can add any of the available type to this list
* For available types see GPU_texture.h */
switch (data_type) {
switch (format) {
/* Formats texture & renderbuffer */
case GPU_RGBA32F: return GL_RGBA32F;
case GPU_RGBA16F: return GL_RGBA16F;
@ -265,31 +351,29 @@ static GLenum gpu_texture_get_format(
case GPU_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT24;
case GPU_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT16;
default:
fprintf(stderr, "Texture format incorrect or unsupported\n");
BLI_assert(!"Texture format incorrect or unsupported\n");
return 0;
}
}
static int gpu_texture_get_component_count(GPUTextureFormat format)
static GLenum gpu_get_gl_datatype(GPUDataFormat format)
{
switch (format) {
case GPU_RGBA8:
case GPU_RGBA16F:
case GPU_RGBA16:
case GPU_RGBA32F:
return 4;
case GPU_RGB16F:
case GPU_R11F_G11F_B10F:
return 3;
case GPU_RG8:
case GPU_RG16:
case GPU_RG16F:
case GPU_RG16I:
case GPU_RG16UI:
case GPU_RG32F:
return 2;
case GPU_DATA_FLOAT:
return GL_FLOAT;
case GPU_DATA_INT:
return GL_INT;
case GPU_DATA_UNSIGNED_INT:
return GL_UNSIGNED_INT;
case GPU_DATA_UNSIGNED_BYTE:
return GL_UNSIGNED_BYTE;
case GPU_DATA_UNSIGNED_INT_24_8:
return GL_UNSIGNED_INT_24_8;
case GPU_DATA_10_11_11_REV:
return GL_UNSIGNED_INT_10F_11F_11F_REV;
default:
return 1;
BLI_assert(!"Unhandled data format");
return GL_FLOAT;
}
}
@ -331,22 +415,22 @@ static float *GPU_texture_3D_rescale(GPUTexture *tex, int w, int h, int d, int c
/* This tries to allocate video memory for a given texture
* If alloc fails, lower the resolution until it fits. */
static bool gpu_texture_try_alloc(
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum format, GLenum data_format,
GPUTexture *tex, GLenum proxy, GLenum internalformat, GLenum data_format, GLenum data_type,
int channels, bool try_rescale, const float *fpixels, float **rescaled_fpixels)
{
int r_width;
switch (proxy) {
case GL_PROXY_TEXTURE_1D:
glTexImage1D(proxy, 0, internalformat, tex->w, 0, format, data_format, NULL);
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_1D_ARRAY:
case GL_PROXY_TEXTURE_2D:
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, format, data_format, NULL);
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
break;
case GL_PROXY_TEXTURE_2D_ARRAY:
case GL_PROXY_TEXTURE_3D:
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, NULL);
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
break;
}
@ -367,11 +451,11 @@ static bool gpu_texture_try_alloc(
if (tex->d == 0 && proxy == GL_PROXY_TEXTURE_3D) break;
if (proxy == GL_PROXY_TEXTURE_1D)
glTexImage1D(proxy, 0, internalformat, tex->w, 0, format, data_format, NULL);
glTexImage1D(proxy, 0, internalformat, tex->w, 0, data_format, data_type, NULL);
else if (proxy == GL_PROXY_TEXTURE_2D)
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, format, data_format, NULL);
glTexImage2D(proxy, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, NULL);
else if (proxy == GL_PROXY_TEXTURE_3D)
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, NULL);
glTexImage3D(proxy, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, NULL);
glGetTexLevelParameteriv(GL_PROXY_TEXTURE_3D, 0, GL_TEXTURE_WIDTH, &r_width);
}
@ -384,6 +468,7 @@ static bool gpu_texture_try_alloc(
/* Do nothing for now */
return false;
case GL_PROXY_TEXTURE_3D:
BLI_assert(data_type == GL_FLOAT);
*rescaled_fpixels = GPU_texture_3D_rescale(tex, w, h, d, channels, fpixels);
return (bool)*rescaled_fpixels;
}
@ -393,9 +478,9 @@ static bool gpu_texture_try_alloc(
return (r_width > 0);
}
static GPUTexture *GPU_texture_create_nD(
int w, int h, int d, int n, const float *fpixels,
GPUTextureFormat data_type, int samples,
GPUTexture *GPU_texture_create_nD(
int w, int h, int d, int n, const void *pixels,
GPUTextureFormat tex_format, GPUDataFormat gpu_data_format, int samples,
const bool can_rescale, char err_out[256])
{
if (samples) {
@ -409,8 +494,9 @@ static GPUTexture *GPU_texture_create_nD(
tex->samples = samples;
tex->number = -1;
tex->refcount = 1;
tex->format = data_type;
tex->components = gpu_texture_get_component_count(data_type);
tex->format = tex_format;
tex->components = gpu_get_component_count(tex_format);
tex->bytesize = gpu_get_bytesize(tex_format);
tex->format_flag = 0;
if (n == 2) {
@ -434,12 +520,14 @@ static GPUTexture *GPU_texture_create_nD(
return NULL;
}
gpu_validate_data_format(tex_format, gpu_data_format);
if (samples && n == 2 && d == 0)
tex->target = GL_TEXTURE_2D_MULTISAMPLE;
GLenum format, internalformat, data_format;
internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
&tex->format_flag, &tex->bytesize);
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
gpu_texture_memory_footprint_add(tex);
@ -448,9 +536,9 @@ static GPUTexture *GPU_texture_create_nD(
if (!tex->bindcode) {
if (err_out)
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
else
fprintf(stderr, "GPUTexture: texture create failed");
fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
return NULL;
}
@ -474,9 +562,9 @@ static GPUTexture *GPU_texture_create_nD(
proxy = GL_PROXY_TEXTURE_3D;
}
float *rescaled_fpixels = NULL;
bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, format, data_format, tex->components, can_rescale,
fpixels, &rescaled_fpixels);
float *rescaled_pixels = NULL;
bool valid = gpu_texture_try_alloc(tex, proxy, internalformat, data_format, data_type, tex->components, can_rescale,
pixels, &rescaled_pixels);
if (!valid) {
if (err_out)
BLI_snprintf(err_out, 256, "GPUTexture: texture alloc failed");
@ -487,7 +575,7 @@ static GPUTexture *GPU_texture_create_nD(
}
/* Upload Texture */
const float *pix = (rescaled_fpixels) ? rescaled_fpixels : fpixels;
const float *pix = (rescaled_pixels) ? rescaled_pixels : pixels;
if (tex->target == GL_TEXTURE_2D ||
tex->target == GL_TEXTURE_2D_MULTISAMPLE ||
@ -496,21 +584,21 @@ static GPUTexture *GPU_texture_create_nD(
if (samples) {
glTexImage2DMultisample(tex->target, samples, internalformat, tex->w, tex->h, true);
if (pix)
glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, format, data_format, pix);
glTexSubImage2D(tex->target, 0, 0, 0, tex->w, tex->h, data_format, data_type, pix);
}
else {
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, format, data_format, pix);
glTexImage2D(tex->target, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, pix);
}
}
else if (tex->target == GL_TEXTURE_1D) {
glTexImage1D(tex->target, 0, internalformat, tex->w, 0, format, data_format, pix);
glTexImage1D(tex->target, 0, internalformat, tex->w, 0, data_format, data_type, pix);
}
else {
glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, format, data_format, pix);
glTexImage3D(tex->target, 0, internalformat, tex->w, tex->h, tex->d, 0, data_format, data_type, pix);
}
if (rescaled_fpixels)
MEM_freeN(rescaled_fpixels);
if (rescaled_pixels)
MEM_freeN(rescaled_pixels);
/* Texture Parameters */
if (GPU_texture_stencil(tex) || /* Does not support filtering */
@ -547,11 +635,9 @@ static GPUTexture *GPU_texture_cube_create(
int w, int d,
const float *fpixels_px, const float *fpixels_py, const float *fpixels_pz,
const float *fpixels_nx, const float *fpixels_ny, const float *fpixels_nz,
GPUTextureFormat data_type,
GPUTextureFormat tex_format, GPUDataFormat gpu_data_format,
char err_out[256])
{
GLenum format, internalformat, data_format;
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->w = w;
tex->h = w;
@ -559,8 +645,9 @@ static GPUTexture *GPU_texture_cube_create(
tex->samples = 0;
tex->number = -1;
tex->refcount = 1;
tex->format = data_type;
tex->components = gpu_texture_get_component_count(data_type);
tex->format = tex_format;
tex->components = gpu_get_component_count(tex_format);
tex->bytesize = gpu_get_bytesize(tex_format);
tex->format_flag = GPU_FORMAT_CUBE;
if (d == 0) {
@ -571,8 +658,9 @@ static GPUTexture *GPU_texture_cube_create(
// tex->target_base = tex->target = GL_TEXTURE_CUBE_MAP_ARRAY;
}
internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
&tex->format_flag, &tex->bytesize);
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
GLenum data_format = gpu_get_gl_dataformat(tex_format, &tex->format_flag);
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
gpu_texture_memory_footprint_add(tex);
@ -581,9 +669,9 @@ static GPUTexture *GPU_texture_cube_create(
if (!tex->bindcode) {
if (err_out)
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed");
BLI_snprintf(err_out, 256, "GPUTexture: texture create failed\n");
else
fprintf(stderr, "GPUTexture: texture create failed");
fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
return NULL;
}
@ -591,12 +679,12 @@ static GPUTexture *GPU_texture_cube_create(
glBindTexture(tex->target, tex->bindcode);
/* Upload Texture */
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_px);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_py);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_pz);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_nx);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_ny);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, format, data_format, fpixels_nz);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_px);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_py);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_pz);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nx);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_ny);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, internalformat, tex->w, tex->h, 0, data_format, data_type, fpixels_nz);
/* Texture Parameters */
if (GPU_texture_stencil(tex) || /* Does not support filtering */
@ -625,36 +713,37 @@ static GPUTexture *GPU_texture_cube_create(
return tex;
}
/* Special buffer textures. data_type must be compatible with the buffer content. */
GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint buffer)
/* Special buffer textures. tex_format must be compatible with the buffer content. */
GPUTexture *GPU_texture_create_buffer(GPUTextureFormat tex_format, const GLuint buffer)
{
GPUTexture *tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
tex->number = -1;
tex->refcount = 1;
tex->format = data_type;
tex->components = gpu_texture_get_component_count(data_type);
tex->format = tex_format;
tex->components = gpu_get_component_count(tex_format);
tex->format_flag = 0;
tex->target_base = tex->target = GL_TEXTURE_BUFFER;
tex->bytesize = gpu_get_bytesize(tex_format);
GLenum format, internalformat, data_format;
internalformat = gpu_texture_get_format(tex->components, data_type, &format, &data_format,
&tex->format_flag, &tex->bytesize);
GLenum internalformat = gpu_get_gl_internalformat(tex_format);
if (!(ELEM(data_type, GPU_R8, GPU_R16) ||
ELEM(data_type, GPU_R16F, GPU_R32F) ||
ELEM(data_type, GPU_R8I, GPU_R16I, GPU_R32I) ||
ELEM(data_type, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
ELEM(data_type, GPU_RG8, GPU_RG16) ||
ELEM(data_type, GPU_RG16F, GPU_RG32F) ||
ELEM(data_type, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
ELEM(data_type, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
//ELEM(data_type, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
ELEM(data_type, GPU_RGBA8, GPU_RGBA16) ||
ELEM(data_type, GPU_RGBA16F, GPU_RGBA32F) ||
ELEM(data_type, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
ELEM(data_type, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
gpu_get_gl_dataformat(tex_format, &tex->format_flag);
if (!(ELEM(tex_format, GPU_R8, GPU_R16) ||
ELEM(tex_format, GPU_R16F, GPU_R32F) ||
ELEM(tex_format, GPU_R8I, GPU_R16I, GPU_R32I) ||
ELEM(tex_format, GPU_R8UI, GPU_R16UI, GPU_R32UI) ||
ELEM(tex_format, GPU_RG8, GPU_RG16) ||
ELEM(tex_format, GPU_RG16F, GPU_RG32F) ||
ELEM(tex_format, GPU_RG8I, GPU_RG16I, GPU_RG32I) ||
ELEM(tex_format, GPU_RG8UI, GPU_RG16UI, GPU_RG32UI) ||
//ELEM(tex_format, GPU_RGB32F, GPU_RGB32I, GPU_RGB32UI) || /* Not available until gl 4.0 */
ELEM(tex_format, GPU_RGBA8, GPU_RGBA16) ||
ELEM(tex_format, GPU_RGBA16F, GPU_RGBA32F) ||
ELEM(tex_format, GPU_RGBA8I, GPU_RGBA16I, GPU_RGBA32I) ||
ELEM(tex_format, GPU_RGBA8UI, GPU_RGBA16UI, GPU_RGBA32UI)))
{
fprintf(stderr, "GPUTexture: invalid format for texture buffer");
fprintf(stderr, "GPUTexture: invalid format for texture buffer\n");
GPU_texture_free(tex);
return NULL;
}
@ -663,9 +752,9 @@ GPUTexture *GPU_texture_create_buffer(GPUTextureFormat data_type, const GLuint b
glGenTextures(1, &tex->bindcode);
if (!tex->bindcode) {
fprintf(stderr, "GPUTexture: texture create failed");
fprintf(stderr, "GPUTexture: texture create failed\n");
GPU_texture_free(tex);
BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?");
BLI_assert(0 && "glGenTextures failled: Are you sure a valid OGL context is active on this thread?\n");
return NULL;
}
@ -766,40 +855,45 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
}
GPUTexture *GPU_texture_create_1D(
int w, GPUTextureFormat data_type, const float *pixels, char err_out[256])
int w, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
return GPU_texture_create_nD(w, 0, 0, 1, pixels, data_type, 0, false, err_out);
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
return GPU_texture_create_nD(w, 0, 0, 1, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_2D(
int w, int h, GPUTextureFormat data_type, const float *pixels, char err_out[256])
int w, int h, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, 0, false, err_out);
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_2D_multisample(
int w, int h, GPUTextureFormat data_type, const float *pixels, int samples, char err_out[256])
int w, int h, GPUTextureFormat tex_format, const float *pixels, int samples, char err_out[256])
{
return GPU_texture_create_nD(w, h, 0, 2, pixels, data_type, samples, false, err_out);
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
return GPU_texture_create_nD(w, h, 0, 2, pixels, tex_format, data_format, samples, false, err_out);
}
GPUTexture *GPU_texture_create_2D_array(
int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256])
int w, int h, int d, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
return GPU_texture_create_nD(w, h, d, 2, pixels, data_type, 0, false, err_out);
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
return GPU_texture_create_nD(w, h, d, 2, pixels, tex_format, data_format, 0, false, err_out);
}
GPUTexture *GPU_texture_create_3D(
int w, int h, int d, GPUTextureFormat data_type, const float *pixels, char err_out[256])
int w, int h, int d, GPUTextureFormat tex_format, const float *pixels, char err_out[256])
{
return GPU_texture_create_nD(w, h, d, 3, pixels, data_type, 0, true, err_out);
GPUDataFormat data_format = gpu_get_data_format_from_tex_format(tex_format);
return GPU_texture_create_nD(w, h, d, 3, pixels, tex_format, data_format, 0, true, err_out);
}
GPUTexture *GPU_texture_create_cube(
int w, GPUTextureFormat data_type, const float *fpixels, char err_out[256])
int w, GPUTextureFormat tex_format, const float *fpixels, char err_out[256])
{
const float *fpixels_px, *fpixels_py, *fpixels_pz, *fpixels_nx, *fpixels_ny, *fpixels_nz;
const int channels = gpu_texture_get_component_count(data_type);
const int channels = gpu_get_component_count(tex_format);
if (fpixels) {
fpixels_px = fpixels + 0 * w * w * channels;
@ -814,7 +908,7 @@ GPUTexture *GPU_texture_create_cube(
}
return GPU_texture_cube_create(w, 0, fpixels_px, fpixels_py, fpixels_pz, fpixels_nx, fpixels_ny, fpixels_nz,
data_type, err_out);
tex_format, GPU_DATA_FLOAT, err_out);
}
GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
@ -886,17 +980,56 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
return GPU_texture_create_buffer(data_type, vert->vbo_id);
}
void GPU_texture_add_mipmap(
GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl, const void *pixels)
{
BLI_assert((int)tex->format > -1);
BLI_assert(tex->components > -1);
gpu_validate_data_format(tex->format, gpu_data_format);
GLenum internalformat = gpu_get_gl_internalformat(tex->format);
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
glBindTexture(tex->target, tex->bindcode);
int size[3];
GPU_texture_get_mipmap_size(tex, miplvl, size);
switch (tex->target) {
case GL_TEXTURE_1D:
glTexImage1D(tex->target, miplvl, internalformat, size[0], 0, data_format, data_type, pixels);
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
glTexImage2D(tex->target, miplvl, internalformat, size[0], size[1], 0, data_format, data_type, pixels);
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
glTexImage3D(tex->target, miplvl, internalformat, size[0], size[1], size[2], 0, data_format, data_type, pixels);
break;
case GL_TEXTURE_2D_MULTISAMPLE:
/* Multisample textures cannot have mipmaps. */
default:
BLI_assert(!"tex->target mode not supported");
}
glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, miplvl);
glBindTexture(tex->target, 0);
}
void GPU_texture_update_sub(
GPUTexture *tex, const void *pixels,
GPUTexture *tex, GPUDataFormat gpu_data_format, const void *pixels,
int offset_x, int offset_y, int offset_z, int width, int height, int depth)
{
BLI_assert((int)tex->format > -1);
BLI_assert(tex->components > -1);
GLenum format, data_format;
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
GLint alignment;
gpu_texture_get_format(tex->components, tex->format, &format, &data_format,
&tex->format_flag, &tex->bytesize);
/* The default pack size for textures is 4, which won't work for byte based textures */
if (tex->bytesize == 1) {
@ -906,21 +1039,21 @@ void GPU_texture_update_sub(
glBindTexture(tex->target, tex->bindcode);
switch (tex->target) {
case GL_TEXTURE_1D:
glTexSubImage1D(tex->target, 0, offset_x, width, data_format, data_type, pixels);
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_1D_ARRAY:
glTexSubImage2D(
tex->target, 0, offset_x, offset_y,
width, height, format, data_format, pixels);
break;
case GL_TEXTURE_1D:
glTexSubImage1D(tex->target, 0, offset_x, width, format, data_format, pixels);
width, height, data_format, data_type, pixels);
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
glTexSubImage3D(
tex->target, 0, offset_x, offset_y, offset_z,
width, height, depth, format, data_format, pixels);
width, height, depth, data_format, data_type, pixels);
break;
default:
BLI_assert(!"tex->target mode not supported");
@ -933,9 +1066,53 @@ void GPU_texture_update_sub(
glBindTexture(tex->target, 0);
}
void GPU_texture_update(GPUTexture *tex, const void *pixels)
void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplvl)
{
GPU_texture_update_sub(tex, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
int size[3] = {0, 0, 0};
GPU_texture_get_mipmap_size(tex, miplvl, size);
gpu_validate_data_format(tex->format, gpu_data_format);
size_t buf_size = gpu_texture_memory_footprint_compute(tex);
size_t samples_count = max_ii(1, tex->samples);
samples_count *= size[0];
samples_count *= max_ii(1, size[1]);
samples_count *= max_ii(1, size[2]);
switch (gpu_data_format) {
case GPU_DATA_FLOAT:
buf_size = sizeof(float) * samples_count * tex->components;
break;
case GPU_DATA_INT:
case GPU_DATA_UNSIGNED_INT:
buf_size = sizeof(int) * samples_count * tex->components;
break;
case GPU_DATA_UNSIGNED_INT_24_8:
case GPU_DATA_10_11_11_REV:
buf_size = sizeof(int) * samples_count;
break;
case GPU_DATA_UNSIGNED_BYTE:
break;
}
void *buf = MEM_mallocN(buf_size, "GPU_texture_read");
GLenum data_format = gpu_get_gl_dataformat(tex->format, &tex->format_flag);
GLenum data_type = gpu_get_gl_datatype(gpu_data_format);
glBindTexture(tex->target, tex->bindcode);
glGetTexImage(tex->target, miplvl, data_format, data_type, buf);
glBindTexture(tex->target, 0);
return buf;
}
void GPU_texture_update(GPUTexture *tex, GPUDataFormat data_format, const void *pixels)
{
GPU_texture_update_sub(tex, data_format, pixels, 0, 0, 0, tex->w, tex->h, tex->d);
}
void GPU_invalid_tex_init(void)
@ -1199,6 +1376,11 @@ int GPU_texture_height(const GPUTexture *tex)
return tex->h;
}
int GPU_texture_layers(const GPUTexture *tex)
{
return tex->d;
}
GPUTextureFormat GPU_texture_format(const GPUTexture *tex)
{
return tex->format;
@ -1260,3 +1442,24 @@ int GPU_texture_detach_framebuffer(GPUTexture *tex, GPUFrameBuffer *fb)
BLI_assert(!"Error: Texture: Framebuffer is not attached");
return 0;
}
void GPU_texture_get_mipmap_size(GPUTexture *tex, int lvl, int *size)
{
/* TODO assert if lvl is bellow the limit of 1px in each dimension. */
int div = 1 << lvl;
size[0] = max_ii(1, tex->w / div);
if (tex->target == GL_TEXTURE_1D_ARRAY) {
size[1] = tex->h;
}
else if (tex->h > 0) {
size[1] = max_ii(1, tex->h / div);
}
if (tex->target == GL_TEXTURE_2D_ARRAY) {
size[2] = tex->d;
}
else if (tex->d > 0) {
size[2] = max_ii(1, tex->d / div);
}
}