Anim UI: Playback Sync menu improvement
Relabel the Playback Synchronisation menu so that it's clear: - what does happen (instead of describing what does //not// happen), and - that the synchronisation options don't just affect audio. The changes are: - Change label from "Audio" to "Sync" - Change the labels of the sync enum: - No Sync → Play Every Frame - Frame Dropping stays the same - AV-sync → Sync to Audio The "Audio" label has moved one option down, as that option does actually relate to audio. Reviewed By: looch, Severin, HooglyBoogly, campbellbarton Differential Revision: https://developer.blender.org/D9269
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@ -241,8 +241,8 @@ class TIME_PT_playback(TimelinePanelButtons, Panel):
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screen = context.screen
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scene = context.scene
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col = layout.column()
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col.prop(scene, "sync_mode", text="Audio")
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layout.prop(scene, "sync_mode", text="Sync")
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col = layout.column(heading="Audio")
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col.prop(scene, "use_audio_scrub", text="Scrubbing")
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col.prop(scene, "use_audio", text="Mute")
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@ -7359,9 +7359,9 @@ void RNA_def_scene(BlenderRNA *brna)
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};
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static const EnumPropertyItem sync_mode_items[] = {
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{0, "NONE", 0, "No Sync", "Do not sync, play every frame"},
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{0, "NONE", 0, "Play Every Frame", "Do not sync, play every frame"},
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{SCE_FRAME_DROP, "FRAME_DROP", 0, "Frame Dropping", "Drop frames if playback is too slow"},
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{AUDIO_SYNC, "AUDIO_SYNC", 0, "AV-sync", "Sync to audio playback, dropping frames"},
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{AUDIO_SYNC, "AUDIO_SYNC", 0, "Sync to Audio", "Sync to audio playback, dropping frames"},
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{0, NULL, 0, NULL, NULL},
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};
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