Viewport: Draw loose edges in edit mesh mode if there is a modifier stack
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@ -2996,16 +2996,14 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
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break;
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}
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Mesh *me = ob->data;
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if (me->totedge == 0) {
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if (!is_edit_mode) {
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struct GPUBatch *geom = DRW_cache_mesh_all_verts_get(ob);
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if (geom) {
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if (theme_id == TH_UNDEFINED) {
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theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
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}
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DRWShadingGroup *shgroup = shgroup_theme_id_to_point(sgl, theme_id, ob->base_flag);
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DRW_shgroup_call_object_add(shgroup, geom, ob);
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if (!is_edit_mode && me->totedge == 0) {
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struct GPUBatch *geom = DRW_cache_mesh_all_verts_get(ob);
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if (geom) {
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if (theme_id == TH_UNDEFINED) {
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theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
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}
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DRWShadingGroup *shgroup = shgroup_theme_id_to_point(sgl, theme_id, ob->base_flag);
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DRW_shgroup_call_object_add(shgroup, geom, ob);
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}
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}
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else {
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@ -3015,7 +3013,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
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BMEditMesh *embm = me->edit_mesh;
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has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
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}
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if (!is_edit_mode || has_edit_mesh_cage) {
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if ((!is_edit_mode && me->totedge > 0) || has_edit_mesh_cage) {
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struct GPUBatch *geom = DRW_cache_mesh_loose_edges_get(ob);
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if (geom) {
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if (theme_id == TH_UNDEFINED) {
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