Fix T46483: vertex/edge slide with correct UVs sometimes pinning UVs.
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blender-bot
2023-02-14 08:32:19 +01:00
Referenced by issue #46620, Using 'correct uvs' option in edge or vertex slide causes uvs to become pinned. Referenced by issue #46483, Sliding vertex/edges makes vertices pinned in UV editor
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@ -926,6 +926,7 @@ static void layerInterp_mloopuv(
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}
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/* delay writing to the destination incase dest is in sources */
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((MLoopUV *)dest)->flag = ((MLoopUV *)sources)->flag;
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copy_v2_v2(((MLoopUV *)dest)->uv, uv);
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}
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