Design: Animation Editors UI Redesign #100051
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Reference: blender/blender#100051
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Problem
Several proposals have been made to improve the usability of the Animation Editors' (Graph Editor, Nonlinear Animation, & Dope Sheet) Headers and Menus:
The main issues outlined by these proposals are:
Full-text "Playback" dropdown is wide, inconsistent with icon-only popovers, and separate from Playback controls
This design task addresses the issues brought up in these proposals and breaks them into subtasks.
Proposed Solutions
Add Playback options to popover by Playback Controls
Stretch Goals
Implementation Patches
Added subscriber: @KevinCBurke
Added subscriber: @RedMser
Added subscriber: @AndyCuccaro
Added subscriber: @AdamEarle
Parts of the system that we are working on at the moment spills over into timeline controls. There are a few buttons in here that need to be added after our internal meeting this week.
These buttons largely had to do with the "media viewer" template Blender studio setup and how it could be tweaked to be a "reviewer" not just a viewer (Because that's what we really are doing). Along with a few other nobs and dials.
Basically, this means notes can travel with the blend file and people would be able to comment, do draw overs, and leave audio feedback.
Projects spend a lot of time in review. So it's good to have tools in software where you can quickly take notes or send a file across the web and get draw overs.
Here are our latest updates of the mockup. We are still thinking about the needs for real-time compositors, simulations, and character animators.
Added subscriber: @LucianoMunoz
Added subscriber: @hamza-el-barmaki
@KevinCBurke hey man, i'm really digging the proposed changes all across the UI, I think the floating playback/timeline buttons make a ton of sense considering they may be needed in several different contexts.
Moving the buttons you moved to the overlay panels works well, and unifying the snapping to something more consistent with what we see in 3d View, seems pretty darn good to me.
Great job
@AdamEarle also i'm liking where you're going with the annotation tool tuned up for review, super nice ideas in there
Added subscribers: @JulianEisel, @pablovazquez
Hey, this isn't a properly written review, but since you're investing a lot of time already, we want to get this to you ASAP (before the animation meeting too). Review by me and @Severin.
Added subscriber: @BeornLeonard
For what it's worth, from the perspective of a long time Blender animator, these changes would be very welcome.
@JulianEisel & @pablovazquez ,
The design changes to the Playback & Frame Range controls have been removed from the footer and now are solely in the Timeline:
https://developer.blender.org/D15626
Well that's a genuine shame. This makes no sense to me.
@pablovazquez : "essentially duplicating an entire UI region for convenient access seems like weak design". It's to counter the already weak design of the timeline/dopesheet. Convenient access is a GOOD thing.
I guess I'll continue using my 12 year old addon which, clunky and ugly though it is, allows me to work much faster.
Thanks for trying, Kevin.
Hiya Handsome @pablovazquez,
1. Please explain
I think number 5 is not the main window footer of Blender, rather the area of the timelines. I might be wrong?
2. Please explain
Always appreciate what you have to say, could you elaborate more on "weak design". I kinda feel that the direction of this project is to remove the timeline from Blender
3. Please explain
I am not too sure what you are referring to here could you go into more detail, if that's ok? Perhaps you could make a small recording describing your thoughts? I think it would be really worthwhile.
Thanks
This is another option to access the timeline controls
Added subscriber: @pablo-33
Added subscriber: @dr.sybren
Thanks for the review @pablovazquez . Most of your feedback is clear & actionable, so I won't reply to those points.
I don't see which checkbox in panel title you mean in F13324880. Am I missing something?
This raises some questions:
IMO people shouldn't have to install extra add-ons just to work around long-standing design issues of Blender.
Animators have complained for years about the weird overlaps between the Dopesheet and Timeline editors. Because of these overlaps the Timeline is basically useless, except that it's the only place that gives you certain controls. So, you're forced to always have yet another editor in your view. Since it cannot be easily toggled, if you need quick access to it, you need to split the current editor, switch it over to the Timeline, do what you need to do, then merge the split editors back together again. Also not everything exposed in the Timeline editor is available as shortcuts. The result is that animators face a clunky interface and basically a bad user experience.
I don't see how exposing time-related controls in time-related editors is "weird", "confusing", or "disorienting". Especially in the light of the current issues with the animation UX, which could be described in exactly the same words.
If the duplication of the UI region is a blocking issue, I would propose:
This will make the UI consistent, and still allows for a thin Timeline editor to sit wherever users want.
Added subscriber: @ArtisticBee
Added subscriber: @zNight
Added subscriber: @JohanTriHandoyo
Added subscriber: @mrbimax
Added subscriber: @ManBlender
Regarding point 3, I think that should exist icon, and only combolist with icon if no place on belt or if in options "label next to icon".
https://blender.community/c/rightclickselect/rmME/?sorting=hot