SHELF TOOL Simplicity #38268
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Reference: blender/blender#38268
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To be honest, I am not a big fan of the Side Tabs for Toolbar, right at this moment.
This is my first reactions:
When hitting TAB to go to Edit Mode, I was surprised to see the SHELF TOOL is changing again in TAB position, this is a bit inconsistent.
Maybe SIDE TABS need to hide when not needed. Maya actually has this option to reduce clutter and give more space for 3D View. However, hidden TABS, will give extra confusion.
Maybe, Side ways down is not right for "SHELF".
Maybe with SIDE TABS, when clicked, all need to be uncollapsed. It's silly to click on TAB and see all the tabs are hidden. For the first time, at least.
I feel that there is a need to be clear distinction regarding:
I guess that's probably something that you guys are already thinking and brainstorming about to find solutions. So please continue on slowly.
SHELF is very Optional. In fact TOOLS are also optional. Once we get used to Blender, we can hide the TOOLS. SHELF is something that need to show up quickly or stay there only when needed.
Maya Shelf is a very good example. Houdini Shelf also good, they kind of take clues from Maya's UI design.
Maya has one good thing -> CTRL-A in Maya will switch between ATTRIBUTES (details of PROPERTY).
Maya's Marking menu (like Blender Pie) is of course amazing.
THE GOOD THINGS:
At the moment, the SIDE TABS seems to conveniently grouping Commands.
CREATION = ok good for beginner
BASIC = hmm.. alright, that thing needs to be just like an ICON. That single darn side tab only contain Translate Rotate Scale.
RELATIONS = I don't know about this one, very unnecessary to display this up above.
ANIMATION = also unnecessary.
PHYSICS, GREASE PENCIL, HISTORY... those can go away as well.
In fact, I think we need a separate panel special just for SHELF + TOOL.
Blender's 2.5x UI is actually already good, it is just general 3D artists are picky.
With SHELF TOOL panel, underneath, we have the TOOL OPTIONS that is often hidden and not many people realize this "temporary tool" when using one of the tool like CREATE tools.
In Maya, I hardly use SHELF that come by default. I make my own custom shelf. I am easily lost with Maya's 500+ menus, but I can always search for it. Same thing with Blender. We just need a way to quickly turn SPACE+find command and turn it into SHELF.
I think, we can take example of Houdini for Interface, it suits Blender.
TOOLS like Translate-Rotate-Scale must not change too much from Object Mode to Edit Mode. All the buttons will probably become ICONS eventually, although ICONS can be difficult for new users.
SHELF = Create, Physics, etc.
I think the best solution is to separate TOOL and SHELF. But since we got used to Blender work like now, it can feel a bit crazy for Blender users.
Maybe GOOD for beginner Blender users? I don't know.
Maybe, we can take example from some iPad App like ProCreate, Paper, etc.
Anyways. I think SIDE TAB with SIDEWAYS Text is not good. When you turn that into ICONS, maybe I will change mind. It may suddenly become okey. Blender PROPERTY PANEL is nicely designed, it become too big, but the ICONS are well designed and nicely structed.
Changed status to: 'Open'
Added subscriber: @BlenderSushiGuy
This hard-line between the TOOL-SHELF and the (temporary) TOOL OPTION is a little jarring at time.
Added subscriber: @BartekMoniewski
Changed status from 'Open' to: 'Archived'
Added subscriber: @ThomasDinges
Design tasks are only meant to be created by developers, who want to work on this later on. See here: https://developer.blender.org/project/view/12/