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Cycles: Add more procedural noise types
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Description

This is a task to discuss the possibility of adding more noise types to Cycles based on the following thread on blender.community.

See: https://blender.community/c/rightclickselect/V8bbbc/add-more-noise-type-nodes

I've updated an old patch to keep the code alive.

See WIP patch: https://developer.blender.org/D3495

Details

Type
Design

Event Timeline

Charlie Jolly (charlie) triaged this task as Normal priority.
Charlie Jolly (charlie) updated the task description. (Show Details)

Possible breaking changes in OSL 2.0 that breaks noise that uses quick_floor.
Replaced with OIIO::ifloor.
https://github.com/imageworks/OpenShadingLanguage/pull/912