Multires: normals not updating when using smooth shading #62282
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Reference: blender/blender#62282
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System Information
Operating system: Linux
Graphics card: Nvidia GeForce GTX 1050 Ti
Blender Version
Broken:
March 06, 14:18:14 - 3fc7d51ed3d3Beta
Worked:
Short description of error
Smooth Shading in sculpting mode does not update correctly when you deactivate Overlays.
Exact steps for others to reproduce the error
You can watch the behavior here.
Added subscriber: @ebarranco
#64340 was marked as duplicate of this issue
#64778 was marked as duplicate of this issue
#64586 was marked as duplicate of this issue
#64353 was marked as duplicate of this issue
#64286 was marked as duplicate of this issue
#64227 was marked as duplicate of this issue
#63461 was marked as duplicate of this issue
#62291 was marked as duplicate of this issue
#62292 was marked as duplicate of this issue
#62290 was marked as duplicate of this issue
Added subscriber: @Sergey
Overlays is not something i can control from sculpt/multires.
Added subscriber: @gentleclockdivider
It looks like normals are not being recalculated for some reason.
Added subscriber: @fclem
Added subscriber: @moisessalvador
Added subscribers: @BacMan12, @ZedDB
Now it doesn't work with smooth shading (overlays doesn't seem to matter anymore).
Added subscriber: @hirvijk
Hello, for some reason with a more complex scene the bug behavior changes, now it computes after strokes end, with an addition now I can't undo strokes, it will only undo to the first sculpt stroke, not to the previous stroke.
dd9cebeb08f1ad4120b59855e93258e3.mp4
here is the file with more complex scene.
multires_bug.blend
Added subscriber: @MassimilianoPuliero
Smooth Shading in sculpting mode does not update correctly when deactivate Overlays.to Smooth Shading Not Updating When Using MultiRes SculptingAdded subscriber: @JorgeBouza
Added subscriber: @AlexanderKrause
I just realized that I reported something very similar here: #64586
Although, it happens independent from the overlays to me.
Another report about this can also be found here: #64778
The last version of 2.8 where the normal updates for multires still worked at all was: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-03 21:09, hash:
ee0d8426ab
This is too bad because it makes sculpting somewhat unusable in 2.8.
The normal update also occurs when simply leaving sculpt-mode by going back to object-mode or when changing anything in the object geometry-data.
Added subscriber: @seaside98-4
Added subscriber: @ncuxonaTZopa
Added subscriber: @brecht
Marking as high priority given the number of reports.
Smooth Shading Not Updating When Using MultiRes Sculptingto Multires: normals not updating when using smooth shadingAdded subscribers: @tibor81, @RavenMask, @TomyB
Added subscriber: @ajlanaltug
One of the next commits is the source of the issue.
b2f1a65874
(Skipped due to compile error)fb3b2ab709
(Skipped due to compile error)f302224e16
(First compilable bad commit)Will fix the issues per commit to see who is the actual source of the issue.
fb3b2ab709
Seems to be the issue. It removed the functionDRW_cache_mesh_sculpt_coords_ensure
and the call to it. Will need to check with @fclem what would be the correct solution to move forward.@fclem solution to move forward is:
Yay!! :D
Added subscriber: @Jakuba
This issue was referenced by
f87bba0368
Changed status from 'Open' to: 'Resolved'
YESS!! YESS!! , it works!!