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Smooth Shading Not Updating When Using MultiRes Sculpting
Open, Confirmed, MediumPublic

Description

System Information
Operating system: Linux
Graphics card: Nvidia GeForce GTX 1050 Ti

Blender Version
Broken:
March 06, 14:18:14 - 3fc7d51ed3d3Beta

Worked:

Short description of error

Smooth Shading in sculpting mode does not update correctly when you deactivate Overlays.

Exact steps for others to reproduce the error

  1. Open Blender.
  2. Right click on cube shade smooth.
  3. Change to sculpt Mode.
  4. Use Mutires modifier.
  5. Deactivate Overlays.
  6. Try to sculpt

You can watch the behavior here.

Details

Type
Bug

Event Timeline

Sebastian Parborg (zeddb) triaged this task as Confirmed, Medium priority.Mar 7 2019, 11:15 AM

Overlays is not something i can control from sculpt/multires.

It looks like normals are not being recalculated for some reason.

Now it doesn't work with smooth shading (overlays doesn't seem to matter anymore).

Hello, for some reason with a more complex scene the bug behavior changes, now it computes after strokes end, with an addition now I can't undo strokes, it will only undo to the first sculpt stroke, not to the previous stroke.

here is the file with more complex scene.

Jeroen Bakker (jbakker) renamed this task from Smooth Shading in sculpting mode does not update correctly when deactivate Overlays. to Smooth Shading Not Updating When Using MultiRes Sculpting.Wed, May 15, 10:20 AM