Blender 2.80 - Intel HD Graphics Glitch: Reference Image "cover" objects instead of appearing under them. #63801
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Reference: blender/blender#63801
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System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: Intel(R) HD Graphics Intel 4.4.0 - Build 20.19.15.5063
Blender Version
Broken: version: 2.80 (sub 57), branch: blender2.7, commit date: 2019-04-17 19:26, hash:
b46245470f
Worked: (optional)
Short description of error
Blender 2.80 - Intel HD Graphics Glitch: Reference Image "cover" objects instead of appearing under them (but only in Windows 10)
Exact steps for others to reproduce the error
In Windows 10 a strange thing happens: The reference image that I use to model is seen "above" the objects, covering them entirely. Instead, with the same PC but in Ubuntu Mate, this doesn't happen. I attach textual debug files and also several screens (from #001 to #004) showing the bug found. Instead the screenshot #005 shows the same file opened in Ubuntu Mate but with build version of Blender 2.80 released on April 22.
ubuntu-mate-system-info.txt
system-info.txt
blender_system_info.txt
blender_debug_output.txt
Added subscriber: @Zeirus
Added subscriber: @elbox01
I can confirm this Bug.
Like @Zeirus said, happens only on Windows.
My specs:
I have watched somewhat related issue #60484 which seems solved the issue for linux, but not for windows.
This happens too even when there is an intersection between Reference Image and an object.
Ok. Thanks to your help I found a trick to terminate the project in Windows without going to Linux: I set "Depth" to "Back" and even if the objects that go under the reference image line do not disappear, at least I can work keeping the image active . However I found another bug: by moving the offset values with the buttons, the value of 0.50 does not change but the image moves anyway. I assume that the thousandths (eg 0.501 - 0.502 etc.) are not displayed.
Added subscriber: @brecht
Please attach a .blend file to reproduce the problem.
@brecht.
Sorry to intervene, Even though I am not OP but I have this problem too.
This bug can be reproduced with the default scene:
test.mp4
And I suspect that this bug appears on Intel HD Graphics (only Windows).
Hi Brecht,
Please find attached file .blend with screenshot
muravera_riferimento_map00.blend
Here is the driver I used for Windows 10 64 bit
Intel HD Driver
Here the specification of my PC barebone
GB-BACE-3150
Thanks for the attention
Added subscribers: @Jeroen-Bakker, @ZedDB
@Jeroen-Bakker can you take a look at this?
Added subscriber: @fclem
Can you update your video drivers from intel's website?
Hi Clement.
Hi Clement. I have used the latest drivers on the official Intel site.
Version: 15.40.42.5063
(Latest) Date: 3/19/2019
These specific drivers have not been updated by Intel:
https://downloadcenter.intel.com/download/28662/Intel-Graphics-Driver-for-Windows-15-40-?product=80939
Just for letting you know, That this issue doesn't exist anymore on my Windows environment (Windows 10, Intel HD Graphics 5500, driver 20.19.15.5063 date 10/29/2018) which I believe is the same as @Zeirus 's graphic card. but I am not talking on behalf of the OP here.
Changed status from 'Open' to: 'Resolved'
Assuming this is fixed then, we can reopen the report if it's not the case.