keyboard layout problems. #67130
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Reference: blender/blender#67130
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blender 2.8 rc.
windoz X
GTX1060
the issue it's easy to understand.
i have an italian keyboard.
when i try to remap some shortcuts, the keyboard layout doesn't correspond with the italian keyboard.
but it happen ONLY in keymap windows.
Added subscriber: @prismanet
Added subscriber: @dark999
i can not confirm this bug, on linux any nationalized key as 'è ò ç ù' are not valid to be used for new shortcut
OpenSUSE Tumbleweed linux, AMD FX8350 cpu, 16G ram, Nvidia GTX690 - 430.34, italian 101 key keyboard
system-info_a36a44bb811d.txt
Added subscriber: @CMC
System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash:
06312c6d2d
German keyboard also has problems. If I press the german keys ä, ö, ü etc the keys from the english keyboard layout are inserted.
But the same goes for Blender 2.79b:
Added subscribers: @mont29, @mano-wii
I don't think this is a bug because there is not an area to enter text, but the name given by Blender to a specific key on the keyboard.
The same key can indicate different symbols depending on special keys like
Caps Lock
,Num Lock
, etc.Which symbol to choose in these cases?
Maybe that is a translation issue...
@mont29, what do you think?
Added subscriber: @icappiello
@mont29, seems to be a multiplatform issue, i recently (relatively speaking) reported the same here:
Changed status from 'Open' to: 'Archived'
Added subscribers: @WilliamReynish, @ideasman42, @brecht
This has nothing to do with translation. That’s a basic, long-standing known issue that code was essentially built for English (US) keyboard layout, and that we do not have any kind of support for others. We do have a few hacks here and there for the most common/annoying issues with other layouts (like supporting the top-row numbers also with layouts where you'd need to use Shift to access those), but that’s about it.
Working on this would be a TODO, likely involving rewriting a fair share of our GHOST code to handle inputs in a more abstract way (probably using some OS-specific wrappers, etc.).
I think this should get an entry in the #63726 (User Interface Module ), but will let their owners (@ideasman42/@brecht/@WilliamReynish) decide about it.
In the mean while, since that’s not a bug, will archive the report, thanks.