keyboard layout problems. #67130

Closed
opened 2019-07-17 15:43:52 +02:00 by Stefano Bellandi · 12 comments

blender 2.8 rc.
windoz X
GTX1060

the issue it's easy to understand.
i have an italian keyboard.

when i try to remap some shortcuts, the keyboard layout doesn't correspond with the italian keyboard.
but it happen ONLY in keymap windows.
2019-07-17 15_37_22-Clipboard.png

blender 2.8 rc. windoz X GTX1060 the issue it's easy to understand. i have an italian keyboard. when i try to remap some shortcuts, the keyboard layout doesn't correspond with the italian keyboard. but it happen ONLY in keymap windows. ![2019-07-17 15_37_22-Clipboard.png](https://archive.blender.org/developer/F7614908/2019-07-17_15_37_22-Clipboard.png)

Added subscriber: @prismanet

Added subscriber: @prismanet

Added subscriber: @dark999

Added subscriber: @dark999

i can not confirm this bug, on linux any nationalized key as 'è ò ç ù' are not valid to be used for new shortcut

OpenSUSE Tumbleweed linux, AMD FX8350 cpu, 16G ram, Nvidia GTX690 - 430.34, italian 101 key keyboard

system-info_a36a44bb811d.txt

i can not confirm this bug, on linux any nationalized key as 'è ò ç ù' are not valid to be used for new shortcut OpenSUSE Tumbleweed linux, AMD FX8350 cpu, 16G ram, Nvidia GTX690 - 430.34, italian 101 key keyboard [system-info_a36a44bb811d.txt](https://archive.blender.org/developer/F7614963/system-info_a36a44bb811d.txt)

Added subscriber: @CMC

Added subscriber: @CMC

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: 06312c6d2d

German keyboard also has problems. If I press the german keys ä, ö, ü etc the keys from the english keyboard layout are inserted.
2019-07-17_17-54-01.gif

But the same goes for Blender 2.79b:
2019-07-17_18-03-29.gif

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.36 **Blender Version** Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: `06312c6d2d` German keyboard also has problems. If I press the german keys ä, ö, ü etc the keys from the english keyboard layout are inserted. ![2019-07-17_17-54-01.gif](https://archive.blender.org/developer/F7615124/2019-07-17_17-54-01.gif) But the same goes for Blender 2.79b: ![2019-07-17_18-03-29.gif](https://archive.blender.org/developer/F7615132/2019-07-17_18-03-29.gif)

Added subscribers: @mont29, @mano-wii

Added subscribers: @mont29, @mano-wii

I don't think this is a bug because there is not an area to enter text, but the name given by Blender to a specific key on the keyboard.
The same key can indicate different symbols depending on special keys like Caps Lock, Num Lock, etc.
Which symbol to choose in these cases?

Maybe that is a translation issue...

@mont29, what do you think?

I don't think this is a bug because there is not an area to enter text, but the name given by Blender to a specific key on the keyboard. The same key can indicate different symbols depending on special keys like `Caps Lock`, `Num Lock`, etc. Which symbol to choose in these cases? Maybe that is a translation issue... @mont29, what do you think?
Member

Added subscriber: @icappiello

Added subscriber: @icappiello
Member

@mont29, seems to be a multiplatform issue, i recently (relatively speaking) reported the same here:

@mont29, seems to be a multiplatform issue, i recently (relatively speaking) reported the same here: - [ ](https://developer.blender.org/T65532)

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Bastien Montagne self-assigned this 2019-07-18 12:05:50 +02:00

Added subscribers: @WilliamReynish, @ideasman42, @brecht

Added subscribers: @WilliamReynish, @ideasman42, @brecht

This has nothing to do with translation. That’s a basic, long-standing known issue that code was essentially built for English (US) keyboard layout, and that we do not have any kind of support for others. We do have a few hacks here and there for the most common/annoying issues with other layouts (like supporting the top-row numbers also with layouts where you'd need to use Shift to access those), but that’s about it.

Working on this would be a TODO, likely involving rewriting a fair share of our GHOST code to handle inputs in a more abstract way (probably using some OS-specific wrappers, etc.).

I think this should get an entry in the #63726 (User Interface Module ), but will let their owners (@ideasman42/@brecht/@WilliamReynish) decide about it.

In the mean while, since that’s not a bug, will archive the report, thanks.

This has nothing to do with translation. That’s a basic, long-standing known issue that code was essentially built for English (US) keyboard layout, and that we do not have any kind of support for others. We do have a few hacks here and there for the most common/annoying issues with other layouts (like supporting the top-row numbers also with layouts where you'd need to use Shift to access those), but that’s about it. Working on this would be a TODO, likely involving rewriting a fair share of our GHOST code to handle inputs in a more abstract way (probably using some OS-specific wrappers, etc.). I think this should get an entry in the #63726 (User Interface Module ), but will let their owners (@ideasman42/@brecht/@WilliamReynish) decide about it. In the mean while, since that’s not a bug, will archive the report, thanks.
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Reference: blender/blender#67130
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