Bone Activator Addon #67154

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opened 2019-07-18 05:15:37 +02:00 by Francisco Fontes · 9 comments

Hello,

(Sorry about my english)

It's a great honor to contribute.
This addon is useful when you select a bone with the tools: Select circle or Select lasso and want activates the bone selected

You can see more about the addon in links below:

Motivation:
https://youtu.be/Ysga3NmVY6s

Download of file
https://github.com/franciscofontes/bone-activator

Other peoples with the same problem:
https://developer.blender.org/T65138
https://blenderartists.org/t/unable-to-select-bones-in-pose-mode-blender-2-8/1168325

Hello, (Sorry about my english) It's a great honor to contribute. This addon is useful when you select a bone with the tools: Select circle or Select lasso and want activates the bone selected You can see more about the addon in links below: Motivation: https://youtu.be/Ysga3NmVY6s Download of file https://github.com/franciscofontes/bone-activator Other peoples with the same problem: https://developer.blender.org/T65138 https://blenderartists.org/t/unable-to-select-bones-in-pose-mode-blender-2-8/1168325
Francisco Fontes self-assigned this 2019-07-18 05:15:38 +02:00

Added subscriber: @francisco.fontes

Added subscriber: @francisco.fontes
Francisco Fontes changed title from Bone Activator to Bone Activator Addon 2019-07-18 05:18:40 +02:00
Francisco Fontes removed their assignment 2019-07-18 13:39:47 +02:00
Campbell Barton was assigned by Francisco Fontes 2019-07-18 13:39:47 +02:00
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Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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I'm fairly sure that there should not be an addon for this feature. If it is a very important thing, then this operator should just be part of Blender. However, I never heard complaints about the current behavior from the animators here, so I do not know if this is all that important...

Note, I wanted to implement similar functionality for the edit mode in the past, but we decided that it was not really worth it. Also it can be a bit confusing when multiple bones/vertices are selected.

I'm fairly sure that there should not be an addon for this feature. If it is a very important thing, then this operator should just be part of Blender. However, I never heard complaints about the current behavior from the animators here, so I do not know if this is all that important... Note, I wanted to implement similar functionality for the edit mode in the past, but we decided that it was not really worth it. Also it can be a bit confusing when multiple bones/vertices are selected.
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Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
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@JacquesLucke hi, could you ask the animators if they think it's useful and give a response here? It seems it's come up a few times for discussion. If it does not fit in, that's fine. We could give it a run in contrib for feedback and testing.

@JacquesLucke hi, could you ask the animators if they think it's useful and give a response here? It seems it's come up a few times for discussion. If it does not fit in, that's fine. We could give it a run in contrib for feedback and testing.
Campbell Barton was unassigned by Dalai Felinto 2019-12-23 16:42:35 +01:00

Added subscriber: @ideasman42

Added subscriber: @ideasman42
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Added subscriber: @Blendify

Added subscriber: @Blendify
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Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Aaron Carlisle self-assigned this 2019-12-28 20:23:23 +01:00
Member

Hi thank you for submitting a patch, unfortunately, we no longer use the task subtype "Patch" please submit new patches through the differential tool: https://developer.blender.org/differential/

Hi thank you for submitting a patch, unfortunately, we no longer use the task subtype "Patch" please submit new patches through the differential tool: https://developer.blender.org/differential/
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Reference: blender/blender-addons#67154
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