Subdivision creasing inconsistent #73432
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Reference: blender/blender#73432
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87
Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-24 17:48, hash:
fc1f5bded4
Worked: (optional)
Creasing will produce inconsistent effects on edges. For the same creasing amount the sharpness is dramatically different.
Also the creasing values above 0.5 have the same effect as 1.
Adjusting the quality in on the subdivision modifier either amplifies the creasing and implicitly the problem at maximum value (6) and at minimum (1) will prevent any effect from creasing values above 0.5. I use 2 or 3 subdivision leveles.
I am aware of at least one report with a similar issue here: https://developer.blender.org/T68200
It has been closed but I think the problem persists.
Exact steps for others to reproduce the error
Any complex mesh with a level 2 or 3 subdividion modifier. and creasing values above 0.4 on irregular loops.
Added subscriber: @GeRo
Added subscriber: @Stan_Pancakes
As far as I can tell, the problems on your last two screenshots aren't due to creasing (well, not exactly); they're due to Auto-Smooth angle. Contrary to what you're describing, creasing values above 0.5 do work; but the more you crease, the more sharp the angle between newly created faces, to a point where it gets picked up by Auto-Smooth and so splits the normals.
Remember that creases are indeed relative, so the more geometry your base mesh has (and/or the more subdivision levels you add), they will affect the object differently.
Increasing the smoothing angle seems to fix it. I didn't think about this correlation.
Thank you very much!
Changed status from 'Needs Triage' to: 'Archived'