Subdivision creasing inconsistent #73432

Closed
opened 2020-01-27 13:51:55 +01:00 by george b · 5 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87

Blender Version
Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-24 17:48, hash: fc1f5bded4
Worked: (optional)

Creasing will produce inconsistent effects on edges. For the same creasing amount the sharpness is dramatically different.
Also the creasing values above 0.5 have the same effect as 1.
Adjusting the quality in on the subdivision modifier either amplifies the creasing and implicitly the problem at maximum value (6) and at minimum (1) will prevent any effect from creasing values above 0.5. I use 2 or 3 subdivision leveles.
I am aware of at least one report with a similar issue here: https://developer.blender.org/T68200
It has been closed but I think the problem persists.

Exact steps for others to reproduce the error
Any complex mesh with a level 2 or 3 subdividion modifier. and creasing values above 0.4 on irregular loops.creasing_problem2.png

creasing_problem3.png

creasing_problem4.png

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87 **Blender Version** Broken: version: 2.82 (sub 6), branch: master, commit date: 2020-01-24 17:48, hash: `fc1f5bded4` Worked: (optional) Creasing will produce inconsistent effects on edges. For the same creasing amount the sharpness is dramatically different. Also the creasing values above 0.5 have the same effect as 1. Adjusting the quality in on the subdivision modifier either amplifies the creasing and implicitly the problem at maximum value (6) and at minimum (1) will prevent any effect from creasing values above 0.5. I use 2 or 3 subdivision leveles. I am aware of at least one report with a similar issue here: https://developer.blender.org/T68200 It has been closed but I think the problem persists. **Exact steps for others to reproduce the error** Any complex mesh with a level 2 or 3 subdividion modifier. and creasing values above 0.4 on irregular loops.![creasing_problem2.png](https://archive.blender.org/developer/F8304894/creasing_problem2.png) ![creasing_problem3.png](https://archive.blender.org/developer/F8304896/creasing_problem3.png) ![creasing_problem4.png](https://archive.blender.org/developer/F8304898/creasing_problem4.png)
Author

Added subscriber: @GeRo

Added subscriber: @GeRo

Added subscriber: @Stan_Pancakes

Added subscriber: @Stan_Pancakes

As far as I can tell, the problems on your last two screenshots aren't due to creasing (well, not exactly); they're due to Auto-Smooth angle. Contrary to what you're describing, creasing values above 0.5 do work; but the more you crease, the more sharp the angle between newly created faces, to a point where it gets picked up by Auto-Smooth and so splits the normals.
Remember that creases are indeed relative, so the more geometry your base mesh has (and/or the more subdivision levels you add), they will affect the object differently.

As far as I can tell, the problems on your last two screenshots aren't due to creasing (well, not exactly); they're due to Auto-Smooth angle. Contrary to what you're describing, creasing values above 0.5 do work; but the more you crease, the more sharp the angle between newly created faces, to a point where it gets picked up by Auto-Smooth and so splits the normals. Remember that creases are indeed relative, so the more geometry your base mesh has (and/or the more subdivision levels you add), they will affect the object differently.
Author

Increasing the smoothing angle seems to fix it. I didn't think about this correlation.
Thank you very much!

Increasing the smoothing angle seems to fix it. I didn't think about this correlation. Thank you very much!
Author

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#73432
No description provided.