Preferences > Theme > Text Style need height fit without overlap #79059
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Reference: blender/blender#79059
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System Information
Operating system: Darwin-20.0.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.24
Blender Version
Broken: version: 2.90.0 Alpha, branch: master, commit date: 2020-07-17 19:20, hash:
aa8279648e
Worked: (newest version of Blender that worked as expected)
Short description of error
Preferences > Theme > Text Style need height fit
Exact steps for others to reproduce the error
Preferences > THEME > click Text Style
change default 11pt to 22pt, 32pt, 45pt whatever need to fix height to be fit not make overlap.
See youtube:
https://youtu.be/w4Pw5QW4cpg
Added subscriber: @Kent-Davis
Added subscriber: @HooglyBoogly
Changing the "Resolution Scale" in the interface tab of the preferences is the right way to make the interface bigger like that. I don't thing we support making the text scale so different from the resolution scale.
No not true. I already have Resolution Scale on 2 complete and I can not read on RIGGING bone text.
I have to use Text Style. Please to fix correct height to be fit without overlap.
I am full deaf / Low Vision.
Added subscriber: @ChristopherAnderssarian
A lot of editors can be interdependently scaled with {key ctrl MMB} (or what ever the equivalent is on mac)
Did you know you can set the resolution scale up to 4.00? It needs to be manually entered (the scroll is clamped up to 2.00)
With that I can't see any overlapping when I up the font styles to 22, does that help?
*This comment was removed by Christopher_Anderssarian. Phab lagged out and decided to post the same comment twice. // ¯_(ツ)_/¯
Right, I should have mentioned this.
Let me show you Rigging on text bone. Properties I can, Push the N key I can but 3D Viewer must use Text Style.
What is your resolution scale? (Preferences -> Interface -> Resolution Scale) If any text doesn't get bigger with the resolution scale that is a bug, but the resolution scale is the proper way to make everything bigger rather than the theme options.
Sigh
What was the sigh for?
In your first image ([F8704680 ](https://developer.blender.org/F8704680)) some of the the names are already overlapping. This happens at every scaling setting and is just a function of having the text anchored to the bone. Just zooming in to add some distance between them is all you need to do.
Else, what are you proposing?
Changed status from 'Needs Triage' to: 'Needs User Info'
Again, please check that changing the resolution scale solves your problem.
I am sorry I am not listen both of you
I will not answer you until Text Style they fix height to be fit.
Changed status from 'Needs User Info' to: 'Archived'
The theme system is not meant to be the answer to this problem, and we can't fix any issue without more information, so I'm going to close this report.
I will repeat that I really don't think this will be a problem with a higher resolution scale.
Why Why Why I get me mad you not like me!. I already show you youtube.
I am full deaf and low vision. Please fix on Text Style. I show you youtube.
https://youtu.be/w4Pw5QW4cpg
What gave you that impression?
If you could try some of the things we suggested you will be able to get as close as you can to what you need.
Following the steps I wrote I can make the UI larger and still keep the text legible...
This is at 5K fullscreen.
@ChristopherAnderssarian
Yes I do iMac 5K 27" 2017
you do use 20 and 20 and I will put 48 and 48
Close Invalid you ignore me I explain last picture. Please fix make height to be fit while enlarge text.
Remove "Close Invalid" and send to them to fix code to open fix.
@Kent-Davis Show me you have done what I said in my original comment .
You can get to this by doing that:
You are wrong answer about rigging. I show you this follow what I am try tell you. https://developer.blender.org/F8711644
I don't understand, I've said how to make the Text/UI larger in a readable way. (like in my screenshot)
You need to at least try changing these settings to get the closest you can to what you need.
"make height to be fit while enlarge text" that setting is the main scaling slider and I've told you how to use it.
Added subscriber: @lichtwerk
@lichtwerk
I know you can understand what I send screenshot picture.
https://dev-files.blender.org/file/data/jh5ta3nqvkbnqqtgl2bh/PHID-FILE-23f4zjxhmmnz6i474jz7/Screen_Shot_2020-07-21_at_7.47.45_AM.png
and
https://dev-files.blender.org/file/data/akppcdsckgvz5iqkvnf7/PHID-FILE-5wclu7osv7ubglfqvsiy/Screen_Shot_2020-07-21_at_7.47.56_AM.png
I am not talk about rigging. Just follow where white arrow point there.
@ChristopherAnderssarian don't understand show picture. I am not good english explain.
Well, if you were to respond with: I don't understand rather then "Sigh" it would be more clear...
Do you know how to type in values?
I already set there just 2.0 and 4.0and ignore "Resolution Scale". Focus on "Text Style" inside the code to fix. I don't know where "Text Style" inside code like .xml, dll, something like that.Style" inside the code to fix. I don't know where "Text Style" inside code like .xml, dll, something like that.Style" inside the code to fix. I don't know where "Text Style" inside code like .xml, dll, something like that
.
Why the need to focus on the test style?
That is one of three ways to enlarge elements and it's obviously not working not working very well. You've already been told why.
You can fix the issue with the other methods, why not do that why you ignore me and call me wrong not show me what i ask i try to help
How can I fix the issue into CODE of Blender 2.91 Alpha?
I don't know how to work on script code within Text Style.
What is obviously, methods?
For Example:
@fclem : does this need to be converted to GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR / immUniform1f("lineWidth", line_width * U.pixelsize) as well?
That what script code fix some where I don't know how to fix script.
Added subscriber: @fclem
Added subscriber: @JulianEisel
@Kent-Davis : the above comment is from a totally unrelated report, this only makes this report more confusing.
I dont think there is anything in place to adjust the UI block sizes/zoom/aspecr in regards to the text style point size inside of them.
Things could be improved here (but I assume this is not an easy task), I would call this a Known Issue at most, closing even seems OK since I dont see this being worked on any time soon.
Maybe @JulianEisel would know more though...
Thank @lichtwerk
I am wait for you to come answer @JulianEisel
Removed subscribers: @JulianEisel, @fclem
Closed as duplicate of #80175
Added subscriber: @ankitm
No we not talk about rigging. We talk about Text Style last picture. @ankitm
This issue was referenced by
96439de784
Changed status from 'Duplicate' to: 'Resolved'
96439de784