Hair density maps increases hair children amount on reopening scene file (or rendering which will get slow) #89598
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Reference: blender/blender#89598
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System Information
Operating system: window 10
Graphics card: 2080 Ti
blender 2.93.00
Worked: dont know when it worked
Hair density changes on reopening scene file
Test File
Hair_Density_bug_01.blend
Added subscriber: @Dawe69
#89596 was marked as duplicate of this issue
Added subscriber: @Raimund58
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, the last Blender version which worked, and a .blend file with exact steps to reproduce the problem.
A guideline for making a good bug report can be found at https://wiki.blender.org/wiki/Process/Bug_Reports
Just open the scene file and turn off and then on the children of the hair. you will see that when you turn it on again, the number of children will increase.
If you save and reopen the same file its back to a lower number of children again.
This is also persistent in render etc.
best/
Daniel
You did not include a blend file...
Changed status from 'Needs Triage' to: 'Needs User Info'
Hair_Density_bug_01.blend
Sorry!
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @PratikPB2123
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will have a quick look.
I have a hunch that it is connected to my other bug report here: https://developer.blender.org/T89596 but I'm probably wrong...
Got a fix for this, just double-checking the reasoning behind the change...
Hrmf, I should have not looked into this [turned into a timesink], to properly reason about particle code is... not easy.
Will post my findings tomorrow
Added subscriber: @iss
Added subscribers: @JacquesLucke, @Sergey
Here are my findings:
ParticleSettings
trigger this bug (e.g. changingchild_type
), whereas changing settings on theParticleSystem
wont (e.g. changingchild_seed
)ID_RECALC_PSYS_CHILD
-- the "broken" state tries it too (but on the owner IDPARS_UNEXIST
system_step
:initialize_all_particles
will clearPARS_UNEXIST
(under certain condition -- this needs a bit more investigation [from module devs probably])system_step
:reset_particle
>init_particle_texture
will setPARS_UNEXIST
correctly (but this is only done for a subset -- starting from )psys->totpart
vspsys->totunexist
shifts [totpart increases, totunexist decreases]), which is wrongrelated (I think) commits:
9b64ebc605
dced56f
78c491e62a
ee762ce93f
Doing this change (which will basically reset all particles) will show a working state (but the "fix" is probably the wrong thing to do):
P2243: T89598_snippet
Other suspicion is that RNA updates (
rna_Particle_redo_child
/particle_recalc
) tagging goes wrong in terms of ParticleSystem vs. ParticleSettings (see very first finding).Will step down, maybe this rings a bell immediately for @Sergey or @JacquesLucke
Hair density changes on reopening scene fileto Hair density maps increases hair children amount on reopening scene file (or rendering which will get slow)Doesn't really ring any bells.
The particle system is only in the maintenance mode, meaning only newly introduced issues can be fixed.
Added subscriber: @dfelinto
Thanks for the report. Marking this as known issue since it depends on the old particle settings which is end of life .