Fix T69070 EEVEE: Volume shader glitch if object as axis with 0.0 scale
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blender-bot
2023-02-14 01:05:26 +01:00
Referenced by issue #69070, Look-dev volume shader glitch (zero scale object volume)
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@ -401,6 +401,14 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
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return;
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}
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float size[3];
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mat4_to_size(size, ob->obmat);
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/* Check if any of the axes have 0 length. (see T69070) */
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const float epsilon = 1e-8f;
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if ((size[0] < epsilon) || (size[1] < epsilon) || (size[2] < epsilon)) {
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return;
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}
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struct GPUMaterial *mat = EEVEE_material_mesh_volume_get(scene, ma);
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eGPUMaterialStatus status = GPU_material_status(mat);
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