Cleanup: remove unused scene struct members
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@ -772,8 +772,6 @@ void BKE_scene_init(Scene *sce)
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BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic));
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BLI_rctf_init(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
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/* Note; in header_info.c the scene copy happens...,
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* if you add more to renderdata it has to be checked there. */
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@ -105,10 +105,6 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render *re, int render_count) : Str
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freestyle_scene->r.border.xmax = old_scene->r.border.xmax;
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freestyle_scene->r.border.ymax = old_scene->r.border.ymax;
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strcpy(freestyle_scene->r.pic, old_scene->r.pic);
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freestyle_scene->r.safety.xmin = old_scene->r.safety.xmin;
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freestyle_scene->r.safety.ymin = old_scene->r.safety.ymin;
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freestyle_scene->r.safety.xmax = old_scene->r.safety.xmax;
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freestyle_scene->r.safety.ymax = old_scene->r.safety.ymax;
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freestyle_scene->r.dither_intensity = old_scene->r.dither_intensity;
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STRNCPY(freestyle_scene->r.engine, old_scene->r.engine);
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if (G.debug & G_DEBUG_FREESTYLE) {
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@ -669,9 +669,8 @@ typedef struct RenderData {
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char _pad0[1];
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/* safety, border and display rect */
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rctf safety, border;
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rcti disprect;
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/** Render border to render sub-resions. */
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rctf border;
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/* information on different layers to be rendered */
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/** Converted to Scene->view_layers. */
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