Fix typos in names fo new mesh and texture IDTypeInfo.
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@ -148,7 +148,7 @@ IDTypeInfo IDType_ID_ME = {
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.id_filter = FILTER_ID_ME,
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.main_listbase_index = INDEX_ID_ME,
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.struct_size = sizeof(Mesh),
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.name = "mesh",
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.name = "Mesh",
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.name_plural = "meshes",
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.translation_context = BLT_I18NCONTEXT_ID_MESH,
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.flags = 0,
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@ -128,7 +128,7 @@ IDTypeInfo IDType_ID_TE = {
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.id_filter = FILTER_ID_TE,
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.main_listbase_index = INDEX_ID_TE,
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.struct_size = sizeof(Tex),
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.name = "texture",
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.name = "Texture",
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.name_plural = "textures",
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.translation_context = BLT_I18NCONTEXT_ID_TEXTURE,
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.flags = 0,
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