Blender 2.8: Cleanup, no need in escape

This commit is contained in:
Sergey Sharybin 2017-03-31 10:28:27 +02:00
parent e254aa8965
commit 0be064067a
1 changed files with 1 additions and 1 deletions

View File

@ -345,7 +345,7 @@ void BKE_scene_layer_engine_settings_update(struct Scene *scene, struct SceneLay
/* do the complete settings update */
for (Base *base = sl->object_bases.first; base; base = base->next) {
if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) && \
if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) &&
(base->flag & BASE_VISIBLED) != 0)
{
scene_layer_engine_settings_update(scene, sl, base->object);