Blender 2.8: Cleanup, no need in escape
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@ -345,7 +345,7 @@ void BKE_scene_layer_engine_settings_update(struct Scene *scene, struct SceneLay
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/* do the complete settings update */
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for (Base *base = sl->object_bases.first; base; base = base->next) {
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if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) && \
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if (((base->flag & BASE_DIRTY_ENGINE_SETTINGS) != 0) &&
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(base->flag & BASE_VISIBLED) != 0)
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{
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scene_layer_engine_settings_update(scene, sl, base->object);
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