Code cleanup
- Fixed incorrect section heading - Missed one place where short was still used when the specific enum type would be more appropriate
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@ -244,7 +244,7 @@ void BKE_free_animdata(ID *id)
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}
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}
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/* Freeing -------------------------------------------- */
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/* Copying -------------------------------------------- */
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/* Make a copy of the given AnimData - to be used when copying datablocks */
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AnimData *BKE_copy_animdata(AnimData *adt, const bool do_action)
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@ -1170,7 +1170,7 @@ static void rearrange_action_channels(bAnimContext *ac, bAction *act, eRearrange
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static int animchannels_rearrange_exec(bContext *C, wmOperator *op)
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{
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bAnimContext ac;
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short mode;
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eRearrangeAnimChan_Mode mode;
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/* get editor data */
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if (ANIM_animdata_get_context(C, &ac) == 0)
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