GPUShader: Cleanup Unused shaders
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@ -161,7 +161,6 @@ typedef enum GPUBuiltinShader {
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* \param pos: in vec3
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*/
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GPU_SHADER_3D_UNIFORM_COLOR,
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GPU_SHADER_3D_UNIFORM_COLOR_U32,
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GPU_SHADER_3D_UNIFORM_COLOR_INSTANCE,
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/**
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* Take a 3D position and color for each vertex without color interpolation.
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@ -170,7 +169,6 @@ typedef enum GPUBuiltinShader {
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* \param pos: in vec3
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*/
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GPU_SHADER_3D_FLAT_COLOR,
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GPU_SHADER_3D_FLAT_COLOR_U32, /* use for select-id's */
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/**
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* Take a 3D position and color for each vertex with perspective correct interpolation.
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*
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@ -795,15 +795,9 @@ static const GPUShaderStages builtin_shader_stages[GPU_NUM_BUILTIN_SHADERS] = {
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[GPU_SHADER_3D_UNIFORM_COLOR] =
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{ datatoc_gpu_shader_3D_vert_glsl,
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datatoc_gpu_shader_uniform_color_frag_glsl },
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[GPU_SHADER_3D_UNIFORM_COLOR_U32] =
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{ datatoc_gpu_shader_3D_vert_glsl,
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datatoc_gpu_shader_uniform_color_frag_glsl },
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[GPU_SHADER_3D_FLAT_COLOR] =
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{ datatoc_gpu_shader_3D_flat_color_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl },
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[GPU_SHADER_3D_FLAT_COLOR_U32] =
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{ datatoc_gpu_shader_3D_flat_color_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl },
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[GPU_SHADER_3D_SMOOTH_COLOR] =
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{ datatoc_gpu_shader_3D_smooth_color_vert_glsl,
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datatoc_gpu_shader_3D_smooth_color_frag_glsl },
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@ -1007,10 +1001,6 @@ static const char *gpu_shader_get_builtin_shader_defines(
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case GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR:
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return "#define USE_INSTANCE_COLOR\n";
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case GPU_SHADER_3D_FLAT_COLOR_U32:
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case GPU_SHADER_3D_UNIFORM_COLOR_U32:
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return "#define USE_COLOR_U32\n";
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case GPU_SHADER_SIMPLE_LIGHTING_FLAT_COLOR:
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return "#define USE_FLAT_NORMAL\n";
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