Cleanup: Use bool
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9a8c572121
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14720e2e62
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@ -117,7 +117,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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}
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else if (CTX_data_equals(member, "visible_objects") || CTX_data_equals(member, "visible_bases")) {
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const unsigned int lay = context_layers(sc, scene, sa);
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int visible_objects = CTX_data_equals(member, "visible_objects");
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const bool visible_objects = CTX_data_equals(member, "visible_objects");
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for (base = scene->base.first; base; base = base->next) {
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if (((base->object->restrictflag & OB_RESTRICT_VIEW) == 0) && (base->lay & lay)) {
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@ -132,7 +132,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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}
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else if (CTX_data_equals(member, "selectable_objects") || CTX_data_equals(member, "selectable_bases")) {
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const unsigned int lay = context_layers(sc, scene, sa);
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int selectable_objects = CTX_data_equals(member, "selectable_objects");
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const bool selectable_objects = CTX_data_equals(member, "selectable_objects");
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for (base = scene->base.first; base; base = base->next) {
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if (base->lay & lay) {
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@ -149,7 +149,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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}
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else if (CTX_data_equals(member, "selected_objects") || CTX_data_equals(member, "selected_bases")) {
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const unsigned int lay = context_layers(sc, scene, sa);
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int selected_objects = CTX_data_equals(member, "selected_objects");
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const bool selected_objects = CTX_data_equals(member, "selected_objects");
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for (base = scene->base.first; base; base = base->next) {
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if ((base->flag & SELECT) && (base->lay & lay)) {
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@ -164,7 +164,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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}
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else if (CTX_data_equals(member, "selected_editable_objects") || CTX_data_equals(member, "selected_editable_bases")) {
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const unsigned int lay = context_layers(sc, scene, sa);
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int selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
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const bool selected_editable_objects = CTX_data_equals(member, "selected_editable_objects");
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for (base = scene->base.first; base; base = base->next) {
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if ((base->flag & SELECT) && (base->lay & lay)) {
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@ -183,7 +183,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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}
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else if (CTX_data_equals(member, "editable_objects") || CTX_data_equals(member, "editable_bases")) {
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const unsigned int lay = context_layers(sc, scene, sa);
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int editable_objects = CTX_data_equals(member, "editable_objects");
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const bool editable_objects = CTX_data_equals(member, "editable_objects");
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/* Visible + Editable, but not necessarily selected */
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for (base = scene->base.first; base; base = base->next) {
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@ -202,7 +202,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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else if (CTX_data_equals(member, "visible_bones") || CTX_data_equals(member, "editable_bones")) {
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bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
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EditBone *ebone, *flipbone = NULL;
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int editable_bones = CTX_data_equals(member, "editable_bones");
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const bool editable_bones = CTX_data_equals(member, "editable_bones");
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if (arm && arm->edbo) {
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/* Attention: X-Axis Mirroring is also handled here... */
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@ -244,7 +244,7 @@ int ed_screen_context(const bContext *C, const char *member, bContextDataResult
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else if (CTX_data_equals(member, "selected_bones") || CTX_data_equals(member, "selected_editable_bones")) {
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bArmature *arm = (obedit && obedit->type == OB_ARMATURE) ? obedit->data : NULL;
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EditBone *ebone, *flipbone = NULL;
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int selected_editable_bones = CTX_data_equals(member, "selected_editable_bones");
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const bool selected_editable_bones = CTX_data_equals(member, "selected_editable_bones");
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if (arm && arm->edbo) {
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/* Attention: X-Axis Mirroring is also handled here... */
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