BGE: Fix blenderplayer bad call stubs not updated.
Please (dfelinto) compile the bge to avoid these kind of problems.
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@ -95,6 +95,7 @@ struct ScrArea;
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struct SculptSession;
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struct ShadeInput;
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struct ShadeResult;
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struct SpaceButs;
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struct SpaceClip;
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struct SpaceImage;
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struct SpaceNode;
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@ -233,7 +234,7 @@ void RE_engine_get_camera_model_matrix(struct RenderEngine *engine, struct Objec
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float RE_engine_get_camera_shift_x(struct RenderEngine *engine, struct Object *camera) RET_ZERO
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void RE_SetActiveRenderView(struct Render *re, const char *viewname) {STUB_ASSERT(0);}
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struct RenderPass *RE_pass_find_by_type(struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
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struct RenderPass *RE_pass_find_by_type(volatile struct RenderLayer *rl, int passtype, const char *viewname) RET_NULL
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bool RE_HasFakeLayer(RenderResult *res) RET_ZERO
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/* zbuf.c stub */
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