Fix T59424: color wheel snaps to center, losing hue when value is zero.
Differential Revision: https://developer.blender.org/D4090
This commit is contained in:
parent
f6a77a759b
commit
1eafa91f64
Notes:
blender-bot
2023-02-14 04:27:41 +01:00
Referenced by issue #59793, bug Referenced by issue #59424, Color wheel snaps to center: loosing hue if light value is down to zero.
|
@ -328,11 +328,12 @@ void rgb_to_hsv_compat(float r, float g, float b, float *lh, float *ls, float *l
|
|||
|
||||
rgb_to_hsv(r, g, b, lh, ls, lv);
|
||||
|
||||
if (*lv <= 0.0f) {
|
||||
if (*lv <= 1e-8) {
|
||||
/* Very low v values will affect the hs values, correct them in post. */
|
||||
*lh = orig_h;
|
||||
*ls = orig_s;
|
||||
}
|
||||
else if (*ls <= 0.0f) {
|
||||
else if (*ls <= 1e-8) {
|
||||
*lh = orig_h;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue