Fix T31598: smart UV failed for small faces
previous fixes only tweaked epsilon, but logic for skipping zero area boxes was still wrong.
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blender-bot
2023-02-14 13:35:06 +01:00
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@ -23,7 +23,7 @@ import bpy
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from bpy.types import Operator
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DEG_TO_RAD = 0.017453292519943295 # pi/180.0
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SMALL_NUM = 0.000001 # see bug [#31598] why we dont have smaller values
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SMALL_NUM = 0.00000001 # see bug [#31598] why we dont have smaller values
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global USER_FILL_HOLES
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global USER_FILL_HOLES_QUALITY
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@ -594,10 +594,10 @@ def packIslands(islandList):
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# recalc width and height
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w, h = maxx-minx, maxy-miny
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if w < 0.00001 or h < 0.00001:
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del islandList[islandIdx]
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islandIdx -=1
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continue
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if w < SMALL_NUM:
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w = SMALL_NUM
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if h < SMALL_NUM:
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h = SMALL_NUM
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"""Save the offset to be applied later,
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we could apply to the UVs now and allign them to the bottom left hand area
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