BGE Cleanup: Removing flen variable where it is not used
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blender-bot
2023-02-14 09:03:55 +01:00
Referenced by issue #44884, Collada: Last listed UV map not exported if "Only Selected Selected UV map" is checked.
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@ -2203,8 +2203,6 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
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MFace *mf;
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MVert *mv;
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int flen;
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if (CustomData_has_layer(&dm->faceData, CD_MTFACE)) {
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MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, CD_MTFACE);
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MTFace *tf;
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@ -2214,6 +2212,8 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
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for (mf = mface, tf = tface, i = 0; i < numpolys; mf++, tf++, i++) {
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if (tf->mode & TF_DYNAMIC) {
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int flen;
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if (mf->v4) {
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tot_bt_tris += 2;
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flen = 4;
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@ -2255,12 +2255,10 @@ bool CcdShapeConstructionInfo::UpdateMesh(class KX_GameObject *gameobj, class RA
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fv_pt = quad_verts;
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*poly_index_pt++ = origi;
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*poly_index_pt++ = origi;
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flen = 4;
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}
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else {
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fv_pt = tri_verts;
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*poly_index_pt++ = origi;
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flen = 3;
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}
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for (; *fv_pt > -1; fv_pt++) {
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