UI: add ui_window_to_block_rctf, ui_window_to_region_rcti
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4d5e83f608
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@ -213,6 +213,16 @@ void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y
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}
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}
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void ui_window_to_block_rctf(const struct ARegion *ar,
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uiBlock *block,
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rctf *rct_dst,
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const rctf *rct_src)
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{
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*rct_dst = *rct_src;
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ui_window_to_block_fl(ar, block, &rct_dst->xmin, &rct_dst->ymin);
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ui_window_to_block_fl(ar, block, &rct_dst->xmax, &rct_dst->ymax);
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}
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void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y)
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{
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float fx, fy;
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@ -232,6 +242,14 @@ void ui_window_to_region(const ARegion *ar, int *x, int *y)
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*y -= ar->winrct.ymin;
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}
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void ui_window_to_region_rcti(const ARegion *ar, rcti *rect_dst, const rcti *rct_src)
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{
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rect_dst->xmin = rct_src->xmin - ar->winrct.xmin;
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rect_dst->xmax = rct_src->xmax - ar->winrct.xmin;
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rect_dst->ymin = rct_src->ymin - ar->winrct.ymin;
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rect_dst->ymax = rct_src->ymax - ar->winrct.ymin;
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}
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void ui_region_to_window(const ARegion *ar, int *x, int *y)
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{
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*x += ar->winrct.xmin;
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@ -460,7 +460,12 @@ extern void ui_block_to_window_rctf(const struct ARegion *ar,
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extern float ui_block_to_window_scale(const struct ARegion *ar, uiBlock *block);
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extern void ui_window_to_block_fl(const struct ARegion *ar, uiBlock *block, float *x, float *y);
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extern void ui_window_to_block(const struct ARegion *ar, uiBlock *block, int *x, int *y);
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extern void ui_window_to_block_rctf(const struct ARegion *ar,
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uiBlock *block,
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rctf *rct_dst,
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const rctf *rct_src);
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extern void ui_window_to_region(const ARegion *ar, int *x, int *y);
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extern void ui_window_to_region_rcti(const ARegion *ar, rcti *rect_dst, const rcti *rct_src);
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extern void ui_region_to_window(const struct ARegion *ar, int *x, int *y);
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extern void ui_region_winrct_get_no_margin(const struct ARegion *ar, struct rcti *r_rect);
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