Workbench: Volumes: Fix volumetrics rendering twices
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@ -188,7 +188,6 @@ void workbench_volume_cache_populate(WORKBENCH_Data *vedata, Scene *scene, Objec
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}
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DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
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DRW_shgroup_uniform_float_copy(grp, "densityScale", 10.0f * sds->display_thickness);
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DRW_shgroup_state_disable(grp, DRW_STATE_CULL_FRONT);
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if (use_slice) {
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DRW_shgroup_call_object_add(grp, DRW_cache_quad_get(), ob);
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