GPU: code cleanup, no fundamental changes
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a6bb564c99
commit
409043c69d
Notes:
blender-bot
2023-02-14 09:43:37 +01:00
Referenced by issue #42928, Unsaved baked image cannot be used in node editors.
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@ -268,7 +268,7 @@ int GPU_print_error(const char *str)
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{
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GLenum errCode;
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if (G.debug & G_DEBUG) {
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if ((G.debug & G_DEBUG)) {
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if ((errCode = glGetError()) != GL_NO_ERROR) {
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fprintf(stderr, "%s opengl error: %s\n", str, gluErrorString(errCode));
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return 1;
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@ -748,8 +748,8 @@ void GPU_texture_bind(GPUTexture *tex, int number)
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return;
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}
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if (tex->fb) {
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if (tex->fb->object == GG.currentfb && (G.debug & G_DEBUG)) {
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if ((G.debug & G_DEBUG)) {
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if (tex->fb && tex->fb->object == GG.currentfb) {
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fprintf(stderr, "Feedback loop warning!: Attempting to bind texture attached to current framebuffer!\n");
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}
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}
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@ -884,8 +884,10 @@ int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, int slot
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return 0;
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}
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if (tex->number != -1 && (G.debug & G_DEBUG)) {
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fprintf(stderr, "Feedback loop warning!: Attempting to attach texture to framebuffer while still bound to texture unit for drawing!");
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if ((G.debug & G_DEBUG)) {
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if (tex->number != -1) {
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fprintf(stderr, "Feedback loop warning!: Attempting to attach texture to framebuffer while still bound to texture unit for drawing!");
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}
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}
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if (tex->depth)
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@ -1252,8 +1254,8 @@ static void shader_print_errors(const char *task, char *log, const char **code,
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for (i = 0; i < totcode; i++) {
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const char *c, *pos, *end = code[i] + strlen(code[i]);
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int line = 1;
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if (G.debug & G_DEBUG) {
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if ((G.debug & G_DEBUG)) {
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fprintf(stderr, "===== shader string %d ====\n", i + 1);
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c = code[i];
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