PyDocs: GPU Module: Examples: convert all gl_FragColor variables to FragColor

Based on D6425 by @robbott

Differential Revision: https://developer.blender.org/D6425
This commit is contained in:
Aaron Carlisle 2020-10-14 11:16:41 -04:00
parent 50d78116cd
commit 4fa4245464
Notes: blender-bot 2023-02-14 05:25:44 +01:00
Referenced by issue #81969, UI turns whiteish when playing video sequence based on a scene and moving in the image editor after saving
3 changed files with 6 additions and 3 deletions

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@ -33,11 +33,12 @@ fragment_shader = '''
uniform float u_Scale;
in float v_ArcLength;
out vec4 FragColor;
void main()
{
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
gl_FragColor = vec4(1.0);
FragColor = vec4(1.0);
}
'''

View File

@ -23,10 +23,11 @@ fragment_shader = '''
uniform float brightness;
in vec3 pos;
out vec4 FragColor;
void main()
{
gl_FragColor = vec4(pos * brightness, 1.0);
FragColor = vec4(pos * brightness, 1.0);
}
'''

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@ -56,10 +56,11 @@ fragment_shader = '''
uniform sampler2D image;
in vec2 uvInterp;
out vec4 FragColor;
void main()
{
gl_FragColor = texture(image, uvInterp);
FragColor = texture(image, uvInterp);
}
'''