OpenGL: remove utility functions that take doubles

Kill these before someone is tempted to use them! Discourage use of fp64
generally.
This commit is contained in:
Mike Erwin 2015-12-14 22:40:41 -05:00
parent 87fac9a816
commit 50d92aaf15
1 changed files with 0 additions and 5 deletions

View File

@ -91,19 +91,14 @@ BLI_INLINE void glTranslate3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((c
BLI_INLINE void glTranslate2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
BLI_INLINE void glTranslate3fv(const float vec[3]) { glTranslatef(UNPACK3(vec)); }
BLI_INLINE void glTranslate2fv(const float vec[2]) { glTranslatef(UNPACK2(vec), 0.0f); }
BLI_INLINE void glTranslate3dv(const double vec[3]) { glTranslated(UNPACK3(vec)); }
BLI_INLINE void glTranslate2dv(const double vec[2]) { glTranslated(UNPACK2(vec), 0.0f); }
BLI_INLINE void glScale3iv(const int vec[3]) { glTranslatef(UNPACK3_EX((const float), vec, )); }
BLI_INLINE void glScale2iv(const int vec[2]) { glTranslatef(UNPACK2_EX((const float), vec, ), 0.0f); }
BLI_INLINE void glScale3fv(const float vec[3]) { glScalef(UNPACK3(vec)); }
BLI_INLINE void glScale2fv(const float vec[2]) { glScalef(UNPACK2(vec), 0.0); }
BLI_INLINE void glScale3dv(const double vec[3]) { glScaled(UNPACK3(vec)); }
BLI_INLINE void glScale2dv(const double vec[2]) { glScaled(UNPACK2(vec), 0.0); }
/* v2 versions don't make much sense for rotation */
BLI_INLINE void glRotate3fv(const float angle, const float vec[3]) { glRotatef(angle, UNPACK3(vec)); }
BLI_INLINE void glRotate3dv(const double angle, const double vec[3]) { glRotated(angle, UNPACK3(vec)); }
#endif /* #ifdef __BIF_GL_H__ */